#[non_exhaustive]
pub struct ResourceChangeBuilder { /* private fields */ }
Expand description

A builder for ResourceChange.

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impl ResourceChangeBuilder

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pub fn policy_action(self, input: PolicyAction) -> Self

The action that will be taken on the physical resource when the change set is executed.

  • Delete The resource will be deleted.

  • Retain The resource will be retained.

  • Snapshot The resource will have a snapshot taken.

  • ReplaceAndDelete The resource will be replaced and then deleted.

  • ReplaceAndRetain The resource will be replaced and then retained.

  • ReplaceAndSnapshot The resource will be replaced and then have a snapshot taken.

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pub fn set_policy_action(self, input: Option<PolicyAction>) -> Self

The action that will be taken on the physical resource when the change set is executed.

  • Delete The resource will be deleted.

  • Retain The resource will be retained.

  • Snapshot The resource will have a snapshot taken.

  • ReplaceAndDelete The resource will be replaced and then deleted.

  • ReplaceAndRetain The resource will be replaced and then retained.

  • ReplaceAndSnapshot The resource will be replaced and then have a snapshot taken.

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pub fn get_policy_action(&self) -> &Option<PolicyAction>

The action that will be taken on the physical resource when the change set is executed.

  • Delete The resource will be deleted.

  • Retain The resource will be retained.

  • Snapshot The resource will have a snapshot taken.

  • ReplaceAndDelete The resource will be replaced and then deleted.

  • ReplaceAndRetain The resource will be replaced and then retained.

  • ReplaceAndSnapshot The resource will be replaced and then have a snapshot taken.

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pub fn action(self, input: ChangeAction) -> Self

The action that CloudFormation takes on the resource, such as Add (adds a new resource), Modify (changes a resource), Remove (deletes a resource), Import (imports a resource), or Dynamic (exact action for the resource can't be determined).

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pub fn set_action(self, input: Option<ChangeAction>) -> Self

The action that CloudFormation takes on the resource, such as Add (adds a new resource), Modify (changes a resource), Remove (deletes a resource), Import (imports a resource), or Dynamic (exact action for the resource can't be determined).

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pub fn get_action(&self) -> &Option<ChangeAction>

The action that CloudFormation takes on the resource, such as Add (adds a new resource), Modify (changes a resource), Remove (deletes a resource), Import (imports a resource), or Dynamic (exact action for the resource can't be determined).

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pub fn logical_resource_id(self, input: impl Into<String>) -> Self

The resource's logical ID, which is defined in the stack's template.

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pub fn set_logical_resource_id(self, input: Option<String>) -> Self

The resource's logical ID, which is defined in the stack's template.

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pub fn get_logical_resource_id(&self) -> &Option<String>

The resource's logical ID, which is defined in the stack's template.

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pub fn physical_resource_id(self, input: impl Into<String>) -> Self

The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.

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pub fn set_physical_resource_id(self, input: Option<String>) -> Self

The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.

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pub fn get_physical_resource_id(&self) -> &Option<String>

The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.

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pub fn resource_type(self, input: impl Into<String>) -> Self

The type of CloudFormation resource, such as AWS::S3::Bucket.

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pub fn set_resource_type(self, input: Option<String>) -> Self

The type of CloudFormation resource, such as AWS::S3::Bucket.

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pub fn get_resource_type(&self) -> &Option<String>

The type of CloudFormation resource, such as AWS::S3::Bucket.

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pub fn replacement(self, input: Replacement) -> Self

For the Modify action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation property in the ResourceTargetDefinition structure. For example, if the RequiresRecreation field is Always and the Evaluation field is Static, Replacement is True. If the RequiresRecreation field is Always and the Evaluation field is Dynamic, Replacement is Conditionally.

If you have multiple changes with different RequiresRecreation values, the Replacement value depends on the change with the most impact. A RequiresRecreation value of Always has the most impact, followed by Conditionally, and then Never.

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pub fn set_replacement(self, input: Option<Replacement>) -> Self

For the Modify action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation property in the ResourceTargetDefinition structure. For example, if the RequiresRecreation field is Always and the Evaluation field is Static, Replacement is True. If the RequiresRecreation field is Always and the Evaluation field is Dynamic, Replacement is Conditionally.

If you have multiple changes with different RequiresRecreation values, the Replacement value depends on the change with the most impact. A RequiresRecreation value of Always has the most impact, followed by Conditionally, and then Never.

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pub fn get_replacement(&self) -> &Option<Replacement>

For the Modify action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation property in the ResourceTargetDefinition structure. For example, if the RequiresRecreation field is Always and the Evaluation field is Static, Replacement is True. If the RequiresRecreation field is Always and the Evaluation field is Dynamic, Replacement is Conditionally.

If you have multiple changes with different RequiresRecreation values, the Replacement value depends on the change with the most impact. A RequiresRecreation value of Always has the most impact, followed by Conditionally, and then Never.

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pub fn scope(self, input: ResourceAttribute) -> Self

Appends an item to scope.

To override the contents of this collection use set_scope.

For the Modify action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata, Properties, or Tags.

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pub fn set_scope(self, input: Option<Vec<ResourceAttribute>>) -> Self

For the Modify action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata, Properties, or Tags.

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pub fn get_scope(&self) -> &Option<Vec<ResourceAttribute>>

For the Modify action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata, Properties, or Tags.

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pub fn details(self, input: ResourceChangeDetail) -> Self

Appends an item to details.

To override the contents of this collection use set_details.

For the Modify action, a list of ResourceChangeDetail structures that describes the changes that CloudFormation will make to the resource.

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pub fn set_details(self, input: Option<Vec<ResourceChangeDetail>>) -> Self

For the Modify action, a list of ResourceChangeDetail structures that describes the changes that CloudFormation will make to the resource.

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pub fn get_details(&self) -> &Option<Vec<ResourceChangeDetail>>

For the Modify action, a list of ResourceChangeDetail structures that describes the changes that CloudFormation will make to the resource.

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pub fn change_set_id(self, input: impl Into<String>) -> Self

The change set ID of the nested change set.

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pub fn set_change_set_id(self, input: Option<String>) -> Self

The change set ID of the nested change set.

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pub fn get_change_set_id(&self) -> &Option<String>

The change set ID of the nested change set.

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pub fn module_info(self, input: ModuleInfo) -> Self

Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.

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pub fn set_module_info(self, input: Option<ModuleInfo>) -> Self

Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.

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pub fn get_module_info(&self) -> &Option<ModuleInfo>

Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.

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pub fn before_context(self, input: impl Into<String>) -> Self

An encoded JSON string containing the context of the resource before the change is executed.

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pub fn set_before_context(self, input: Option<String>) -> Self

An encoded JSON string containing the context of the resource before the change is executed.

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pub fn get_before_context(&self) -> &Option<String>

An encoded JSON string containing the context of the resource before the change is executed.

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pub fn after_context(self, input: impl Into<String>) -> Self

An encoded JSON string containing the context of the resource after the change is executed.

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pub fn set_after_context(self, input: Option<String>) -> Self

An encoded JSON string containing the context of the resource after the change is executed.

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pub fn get_after_context(&self) -> &Option<String>

An encoded JSON string containing the context of the resource after the change is executed.

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pub fn build(self) -> ResourceChange

Consumes the builder and constructs a ResourceChange.

Trait Implementations§

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impl Clone for ResourceChangeBuilder

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fn clone(&self) -> ResourceChangeBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResourceChangeBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ResourceChangeBuilder

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fn default() -> ResourceChangeBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for ResourceChangeBuilder

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fn eq(&self, other: &ResourceChangeBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ResourceChangeBuilder

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