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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.

/// <p>The <code>ResourceChange</code> structure describes the resource and the action that CloudFormation will perform on it if you execute this change set.</p>
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct ResourceChange {
    /// <p>The action that will be taken on the physical resource when the change set is executed.</p>
    /// <ul>
    /// <li>
    /// <p><code>Delete</code> The resource will be deleted.</p></li>
    /// <li>
    /// <p><code>Retain</code> The resource will be retained.</p></li>
    /// <li>
    /// <p><code>Snapshot</code> The resource will have a snapshot taken.</p></li>
    /// <li>
    /// <p><code>ReplaceAndDelete</code> The resource will be replaced and then deleted.</p></li>
    /// <li>
    /// <p><code>ReplaceAndRetain</code> The resource will be replaced and then retained.</p></li>
    /// <li>
    /// <p><code>ReplaceAndSnapshot</code> The resource will be replaced and then have a snapshot taken.</p></li>
    /// </ul>
    pub policy_action: ::std::option::Option<crate::types::PolicyAction>,
    /// <p>The action that CloudFormation takes on the resource, such as <code>Add</code> (adds a new resource), <code>Modify</code> (changes a resource), <code>Remove</code> (deletes a resource), <code>Import</code> (imports a resource), or <code>Dynamic</code> (exact action for the resource can't be determined).</p>
    pub action: ::std::option::Option<crate::types::ChangeAction>,
    /// <p>The resource's logical ID, which is defined in the stack's template.</p>
    pub logical_resource_id: ::std::option::Option<::std::string::String>,
    /// <p>The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.</p>
    pub physical_resource_id: ::std::option::Option<::std::string::String>,
    /// <p>The type of CloudFormation resource, such as <code>AWS::S3::Bucket</code>.</p>
    pub resource_type: ::std::option::Option<::std::string::String>,
    /// <p>For the <code>Modify</code> action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the <code>RequiresRecreation</code> property in the <code>ResourceTargetDefinition</code> structure. For example, if the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Static</code>, <code>Replacement</code> is <code>True</code>. If the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Dynamic</code>, <code>Replacement</code> is <code>Conditionally</code>.</p>
    /// <p>If you have multiple changes with different <code>RequiresRecreation</code> values, the <code>Replacement</code> value depends on the change with the most impact. A <code>RequiresRecreation</code> value of <code>Always</code> has the most impact, followed by <code>Conditionally</code>, and then <code>Never</code>.</p>
    pub replacement: ::std::option::Option<crate::types::Replacement>,
    /// <p>For the <code>Modify</code> action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's <code>Metadata</code>, <code>Properties</code>, or <code>Tags</code>.</p>
    pub scope: ::std::option::Option<::std::vec::Vec<crate::types::ResourceAttribute>>,
    /// <p>For the <code>Modify</code> action, a list of <code>ResourceChangeDetail</code> structures that describes the changes that CloudFormation will make to the resource.</p>
    pub details: ::std::option::Option<::std::vec::Vec<crate::types::ResourceChangeDetail>>,
    /// <p>The change set ID of the nested change set.</p>
    pub change_set_id: ::std::option::Option<::std::string::String>,
    /// <p>Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.</p>
    pub module_info: ::std::option::Option<crate::types::ModuleInfo>,
    /// <p>An encoded JSON string containing the context of the resource before the change is executed.</p>
    pub before_context: ::std::option::Option<::std::string::String>,
    /// <p>An encoded JSON string containing the context of the resource after the change is executed.</p>
    pub after_context: ::std::option::Option<::std::string::String>,
}
impl ResourceChange {
    /// <p>The action that will be taken on the physical resource when the change set is executed.</p>
    /// <ul>
    /// <li>
    /// <p><code>Delete</code> The resource will be deleted.</p></li>
    /// <li>
    /// <p><code>Retain</code> The resource will be retained.</p></li>
    /// <li>
    /// <p><code>Snapshot</code> The resource will have a snapshot taken.</p></li>
    /// <li>
    /// <p><code>ReplaceAndDelete</code> The resource will be replaced and then deleted.</p></li>
    /// <li>
    /// <p><code>ReplaceAndRetain</code> The resource will be replaced and then retained.</p></li>
    /// <li>
    /// <p><code>ReplaceAndSnapshot</code> The resource will be replaced and then have a snapshot taken.</p></li>
    /// </ul>
    pub fn policy_action(&self) -> ::std::option::Option<&crate::types::PolicyAction> {
        self.policy_action.as_ref()
    }
    /// <p>The action that CloudFormation takes on the resource, such as <code>Add</code> (adds a new resource), <code>Modify</code> (changes a resource), <code>Remove</code> (deletes a resource), <code>Import</code> (imports a resource), or <code>Dynamic</code> (exact action for the resource can't be determined).</p>
    pub fn action(&self) -> ::std::option::Option<&crate::types::ChangeAction> {
        self.action.as_ref()
    }
    /// <p>The resource's logical ID, which is defined in the stack's template.</p>
    pub fn logical_resource_id(&self) -> ::std::option::Option<&str> {
        self.logical_resource_id.as_deref()
    }
    /// <p>The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.</p>
    pub fn physical_resource_id(&self) -> ::std::option::Option<&str> {
        self.physical_resource_id.as_deref()
    }
    /// <p>The type of CloudFormation resource, such as <code>AWS::S3::Bucket</code>.</p>
    pub fn resource_type(&self) -> ::std::option::Option<&str> {
        self.resource_type.as_deref()
    }
    /// <p>For the <code>Modify</code> action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the <code>RequiresRecreation</code> property in the <code>ResourceTargetDefinition</code> structure. For example, if the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Static</code>, <code>Replacement</code> is <code>True</code>. If the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Dynamic</code>, <code>Replacement</code> is <code>Conditionally</code>.</p>
    /// <p>If you have multiple changes with different <code>RequiresRecreation</code> values, the <code>Replacement</code> value depends on the change with the most impact. A <code>RequiresRecreation</code> value of <code>Always</code> has the most impact, followed by <code>Conditionally</code>, and then <code>Never</code>.</p>
    pub fn replacement(&self) -> ::std::option::Option<&crate::types::Replacement> {
        self.replacement.as_ref()
    }
    /// <p>For the <code>Modify</code> action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's <code>Metadata</code>, <code>Properties</code>, or <code>Tags</code>.</p>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.scope.is_none()`.
    pub fn scope(&self) -> &[crate::types::ResourceAttribute] {
        self.scope.as_deref().unwrap_or_default()
    }
    /// <p>For the <code>Modify</code> action, a list of <code>ResourceChangeDetail</code> structures that describes the changes that CloudFormation will make to the resource.</p>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.details.is_none()`.
    pub fn details(&self) -> &[crate::types::ResourceChangeDetail] {
        self.details.as_deref().unwrap_or_default()
    }
    /// <p>The change set ID of the nested change set.</p>
    pub fn change_set_id(&self) -> ::std::option::Option<&str> {
        self.change_set_id.as_deref()
    }
    /// <p>Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.</p>
    pub fn module_info(&self) -> ::std::option::Option<&crate::types::ModuleInfo> {
        self.module_info.as_ref()
    }
    /// <p>An encoded JSON string containing the context of the resource before the change is executed.</p>
    pub fn before_context(&self) -> ::std::option::Option<&str> {
        self.before_context.as_deref()
    }
    /// <p>An encoded JSON string containing the context of the resource after the change is executed.</p>
    pub fn after_context(&self) -> ::std::option::Option<&str> {
        self.after_context.as_deref()
    }
}
impl ResourceChange {
    /// Creates a new builder-style object to manufacture [`ResourceChange`](crate::types::ResourceChange).
    pub fn builder() -> crate::types::builders::ResourceChangeBuilder {
        crate::types::builders::ResourceChangeBuilder::default()
    }
}

/// A builder for [`ResourceChange`](crate::types::ResourceChange).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct ResourceChangeBuilder {
    pub(crate) policy_action: ::std::option::Option<crate::types::PolicyAction>,
    pub(crate) action: ::std::option::Option<crate::types::ChangeAction>,
    pub(crate) logical_resource_id: ::std::option::Option<::std::string::String>,
    pub(crate) physical_resource_id: ::std::option::Option<::std::string::String>,
    pub(crate) resource_type: ::std::option::Option<::std::string::String>,
    pub(crate) replacement: ::std::option::Option<crate::types::Replacement>,
    pub(crate) scope: ::std::option::Option<::std::vec::Vec<crate::types::ResourceAttribute>>,
    pub(crate) details: ::std::option::Option<::std::vec::Vec<crate::types::ResourceChangeDetail>>,
    pub(crate) change_set_id: ::std::option::Option<::std::string::String>,
    pub(crate) module_info: ::std::option::Option<crate::types::ModuleInfo>,
    pub(crate) before_context: ::std::option::Option<::std::string::String>,
    pub(crate) after_context: ::std::option::Option<::std::string::String>,
}
impl ResourceChangeBuilder {
    /// <p>The action that will be taken on the physical resource when the change set is executed.</p>
    /// <ul>
    /// <li>
    /// <p><code>Delete</code> The resource will be deleted.</p></li>
    /// <li>
    /// <p><code>Retain</code> The resource will be retained.</p></li>
    /// <li>
    /// <p><code>Snapshot</code> The resource will have a snapshot taken.</p></li>
    /// <li>
    /// <p><code>ReplaceAndDelete</code> The resource will be replaced and then deleted.</p></li>
    /// <li>
    /// <p><code>ReplaceAndRetain</code> The resource will be replaced and then retained.</p></li>
    /// <li>
    /// <p><code>ReplaceAndSnapshot</code> The resource will be replaced and then have a snapshot taken.</p></li>
    /// </ul>
    pub fn policy_action(mut self, input: crate::types::PolicyAction) -> Self {
        self.policy_action = ::std::option::Option::Some(input);
        self
    }
    /// <p>The action that will be taken on the physical resource when the change set is executed.</p>
    /// <ul>
    /// <li>
    /// <p><code>Delete</code> The resource will be deleted.</p></li>
    /// <li>
    /// <p><code>Retain</code> The resource will be retained.</p></li>
    /// <li>
    /// <p><code>Snapshot</code> The resource will have a snapshot taken.</p></li>
    /// <li>
    /// <p><code>ReplaceAndDelete</code> The resource will be replaced and then deleted.</p></li>
    /// <li>
    /// <p><code>ReplaceAndRetain</code> The resource will be replaced and then retained.</p></li>
    /// <li>
    /// <p><code>ReplaceAndSnapshot</code> The resource will be replaced and then have a snapshot taken.</p></li>
    /// </ul>
    pub fn set_policy_action(mut self, input: ::std::option::Option<crate::types::PolicyAction>) -> Self {
        self.policy_action = input;
        self
    }
    /// <p>The action that will be taken on the physical resource when the change set is executed.</p>
    /// <ul>
    /// <li>
    /// <p><code>Delete</code> The resource will be deleted.</p></li>
    /// <li>
    /// <p><code>Retain</code> The resource will be retained.</p></li>
    /// <li>
    /// <p><code>Snapshot</code> The resource will have a snapshot taken.</p></li>
    /// <li>
    /// <p><code>ReplaceAndDelete</code> The resource will be replaced and then deleted.</p></li>
    /// <li>
    /// <p><code>ReplaceAndRetain</code> The resource will be replaced and then retained.</p></li>
    /// <li>
    /// <p><code>ReplaceAndSnapshot</code> The resource will be replaced and then have a snapshot taken.</p></li>
    /// </ul>
    pub fn get_policy_action(&self) -> &::std::option::Option<crate::types::PolicyAction> {
        &self.policy_action
    }
    /// <p>The action that CloudFormation takes on the resource, such as <code>Add</code> (adds a new resource), <code>Modify</code> (changes a resource), <code>Remove</code> (deletes a resource), <code>Import</code> (imports a resource), or <code>Dynamic</code> (exact action for the resource can't be determined).</p>
    pub fn action(mut self, input: crate::types::ChangeAction) -> Self {
        self.action = ::std::option::Option::Some(input);
        self
    }
    /// <p>The action that CloudFormation takes on the resource, such as <code>Add</code> (adds a new resource), <code>Modify</code> (changes a resource), <code>Remove</code> (deletes a resource), <code>Import</code> (imports a resource), or <code>Dynamic</code> (exact action for the resource can't be determined).</p>
    pub fn set_action(mut self, input: ::std::option::Option<crate::types::ChangeAction>) -> Self {
        self.action = input;
        self
    }
    /// <p>The action that CloudFormation takes on the resource, such as <code>Add</code> (adds a new resource), <code>Modify</code> (changes a resource), <code>Remove</code> (deletes a resource), <code>Import</code> (imports a resource), or <code>Dynamic</code> (exact action for the resource can't be determined).</p>
    pub fn get_action(&self) -> &::std::option::Option<crate::types::ChangeAction> {
        &self.action
    }
    /// <p>The resource's logical ID, which is defined in the stack's template.</p>
    pub fn logical_resource_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.logical_resource_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The resource's logical ID, which is defined in the stack's template.</p>
    pub fn set_logical_resource_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.logical_resource_id = input;
        self
    }
    /// <p>The resource's logical ID, which is defined in the stack's template.</p>
    pub fn get_logical_resource_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.logical_resource_id
    }
    /// <p>The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.</p>
    pub fn physical_resource_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.physical_resource_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.</p>
    pub fn set_physical_resource_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.physical_resource_id = input;
        self
    }
    /// <p>The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.</p>
    pub fn get_physical_resource_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.physical_resource_id
    }
    /// <p>The type of CloudFormation resource, such as <code>AWS::S3::Bucket</code>.</p>
    pub fn resource_type(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.resource_type = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The type of CloudFormation resource, such as <code>AWS::S3::Bucket</code>.</p>
    pub fn set_resource_type(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.resource_type = input;
        self
    }
    /// <p>The type of CloudFormation resource, such as <code>AWS::S3::Bucket</code>.</p>
    pub fn get_resource_type(&self) -> &::std::option::Option<::std::string::String> {
        &self.resource_type
    }
    /// <p>For the <code>Modify</code> action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the <code>RequiresRecreation</code> property in the <code>ResourceTargetDefinition</code> structure. For example, if the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Static</code>, <code>Replacement</code> is <code>True</code>. If the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Dynamic</code>, <code>Replacement</code> is <code>Conditionally</code>.</p>
    /// <p>If you have multiple changes with different <code>RequiresRecreation</code> values, the <code>Replacement</code> value depends on the change with the most impact. A <code>RequiresRecreation</code> value of <code>Always</code> has the most impact, followed by <code>Conditionally</code>, and then <code>Never</code>.</p>
    pub fn replacement(mut self, input: crate::types::Replacement) -> Self {
        self.replacement = ::std::option::Option::Some(input);
        self
    }
    /// <p>For the <code>Modify</code> action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the <code>RequiresRecreation</code> property in the <code>ResourceTargetDefinition</code> structure. For example, if the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Static</code>, <code>Replacement</code> is <code>True</code>. If the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Dynamic</code>, <code>Replacement</code> is <code>Conditionally</code>.</p>
    /// <p>If you have multiple changes with different <code>RequiresRecreation</code> values, the <code>Replacement</code> value depends on the change with the most impact. A <code>RequiresRecreation</code> value of <code>Always</code> has the most impact, followed by <code>Conditionally</code>, and then <code>Never</code>.</p>
    pub fn set_replacement(mut self, input: ::std::option::Option<crate::types::Replacement>) -> Self {
        self.replacement = input;
        self
    }
    /// <p>For the <code>Modify</code> action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the <code>RequiresRecreation</code> property in the <code>ResourceTargetDefinition</code> structure. For example, if the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Static</code>, <code>Replacement</code> is <code>True</code>. If the <code>RequiresRecreation</code> field is <code>Always</code> and the <code>Evaluation</code> field is <code>Dynamic</code>, <code>Replacement</code> is <code>Conditionally</code>.</p>
    /// <p>If you have multiple changes with different <code>RequiresRecreation</code> values, the <code>Replacement</code> value depends on the change with the most impact. A <code>RequiresRecreation</code> value of <code>Always</code> has the most impact, followed by <code>Conditionally</code>, and then <code>Never</code>.</p>
    pub fn get_replacement(&self) -> &::std::option::Option<crate::types::Replacement> {
        &self.replacement
    }
    /// Appends an item to `scope`.
    ///
    /// To override the contents of this collection use [`set_scope`](Self::set_scope).
    ///
    /// <p>For the <code>Modify</code> action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's <code>Metadata</code>, <code>Properties</code>, or <code>Tags</code>.</p>
    pub fn scope(mut self, input: crate::types::ResourceAttribute) -> Self {
        let mut v = self.scope.unwrap_or_default();
        v.push(input);
        self.scope = ::std::option::Option::Some(v);
        self
    }
    /// <p>For the <code>Modify</code> action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's <code>Metadata</code>, <code>Properties</code>, or <code>Tags</code>.</p>
    pub fn set_scope(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::ResourceAttribute>>) -> Self {
        self.scope = input;
        self
    }
    /// <p>For the <code>Modify</code> action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's <code>Metadata</code>, <code>Properties</code>, or <code>Tags</code>.</p>
    pub fn get_scope(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::ResourceAttribute>> {
        &self.scope
    }
    /// Appends an item to `details`.
    ///
    /// To override the contents of this collection use [`set_details`](Self::set_details).
    ///
    /// <p>For the <code>Modify</code> action, a list of <code>ResourceChangeDetail</code> structures that describes the changes that CloudFormation will make to the resource.</p>
    pub fn details(mut self, input: crate::types::ResourceChangeDetail) -> Self {
        let mut v = self.details.unwrap_or_default();
        v.push(input);
        self.details = ::std::option::Option::Some(v);
        self
    }
    /// <p>For the <code>Modify</code> action, a list of <code>ResourceChangeDetail</code> structures that describes the changes that CloudFormation will make to the resource.</p>
    pub fn set_details(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::ResourceChangeDetail>>) -> Self {
        self.details = input;
        self
    }
    /// <p>For the <code>Modify</code> action, a list of <code>ResourceChangeDetail</code> structures that describes the changes that CloudFormation will make to the resource.</p>
    pub fn get_details(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::ResourceChangeDetail>> {
        &self.details
    }
    /// <p>The change set ID of the nested change set.</p>
    pub fn change_set_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.change_set_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The change set ID of the nested change set.</p>
    pub fn set_change_set_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.change_set_id = input;
        self
    }
    /// <p>The change set ID of the nested change set.</p>
    pub fn get_change_set_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.change_set_id
    }
    /// <p>Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.</p>
    pub fn module_info(mut self, input: crate::types::ModuleInfo) -> Self {
        self.module_info = ::std::option::Option::Some(input);
        self
    }
    /// <p>Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.</p>
    pub fn set_module_info(mut self, input: ::std::option::Option<crate::types::ModuleInfo>) -> Self {
        self.module_info = input;
        self
    }
    /// <p>Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.</p>
    pub fn get_module_info(&self) -> &::std::option::Option<crate::types::ModuleInfo> {
        &self.module_info
    }
    /// <p>An encoded JSON string containing the context of the resource before the change is executed.</p>
    pub fn before_context(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.before_context = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>An encoded JSON string containing the context of the resource before the change is executed.</p>
    pub fn set_before_context(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.before_context = input;
        self
    }
    /// <p>An encoded JSON string containing the context of the resource before the change is executed.</p>
    pub fn get_before_context(&self) -> &::std::option::Option<::std::string::String> {
        &self.before_context
    }
    /// <p>An encoded JSON string containing the context of the resource after the change is executed.</p>
    pub fn after_context(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.after_context = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>An encoded JSON string containing the context of the resource after the change is executed.</p>
    pub fn set_after_context(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.after_context = input;
        self
    }
    /// <p>An encoded JSON string containing the context of the resource after the change is executed.</p>
    pub fn get_after_context(&self) -> &::std::option::Option<::std::string::String> {
        &self.after_context
    }
    /// Consumes the builder and constructs a [`ResourceChange`](crate::types::ResourceChange).
    pub fn build(self) -> crate::types::ResourceChange {
        crate::types::ResourceChange {
            policy_action: self.policy_action,
            action: self.action,
            logical_resource_id: self.logical_resource_id,
            physical_resource_id: self.physical_resource_id,
            resource_type: self.resource_type,
            replacement: self.replacement,
            scope: self.scope,
            details: self.details,
            change_set_id: self.change_set_id,
            module_info: self.module_info,
            before_context: self.before_context,
            after_context: self.after_context,
        }
    }
}