#[non_exhaustive]pub struct CreateFacetInput {
pub schema_arn: Option<String>,
pub name: Option<String>,
pub attributes: Option<Vec<FacetAttribute>>,
pub object_type: Option<ObjectType>,
pub facet_style: Option<FacetStyle>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.schema_arn: Option<String>The schema ARN in which the new Facet will be created. For more information, see arns.
name: Option<String>The name of the Facet, which is unique for a given schema.
attributes: Option<Vec<FacetAttribute>>The attributes that are associated with the Facet.
object_type: Option<ObjectType>Specifies whether a given object created from this facet is of type node, leaf node, policy or index.
-
Node: Can have multiple children but one parent.
-
Leaf node: Cannot have children but can have multiple parents.
-
Policy: Allows you to store a policy document and policy type. For more information, see Policies.
-
Index: Can be created with the Index API.
facet_style: Option<FacetStyle>There are two different styles that you can define on any given facet, Static and Dynamic. For static facets, all attributes must be defined in the schema. For dynamic facets, attributes can be defined during data plane operations.
Implementations§
Source§impl CreateFacetInput
impl CreateFacetInput
Sourcepub fn schema_arn(&self) -> Option<&str>
pub fn schema_arn(&self) -> Option<&str>
The schema ARN in which the new Facet will be created. For more information, see arns.
Sourcepub fn attributes(&self) -> &[FacetAttribute]
pub fn attributes(&self) -> &[FacetAttribute]
The attributes that are associated with the Facet.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .attributes.is_none().
Sourcepub fn object_type(&self) -> Option<&ObjectType>
pub fn object_type(&self) -> Option<&ObjectType>
Specifies whether a given object created from this facet is of type node, leaf node, policy or index.
-
Node: Can have multiple children but one parent.
-
Leaf node: Cannot have children but can have multiple parents.
-
Policy: Allows you to store a policy document and policy type. For more information, see Policies.
-
Index: Can be created with the Index API.
Sourcepub fn facet_style(&self) -> Option<&FacetStyle>
pub fn facet_style(&self) -> Option<&FacetStyle>
There are two different styles that you can define on any given facet, Static and Dynamic. For static facets, all attributes must be defined in the schema. For dynamic facets, attributes can be defined during data plane operations.
Source§impl CreateFacetInput
impl CreateFacetInput
Sourcepub fn builder() -> CreateFacetInputBuilder
pub fn builder() -> CreateFacetInputBuilder
Creates a new builder-style object to manufacture CreateFacetInput.
Trait Implementations§
Source§impl Clone for CreateFacetInput
impl Clone for CreateFacetInput
Source§fn clone(&self) -> CreateFacetInput
fn clone(&self) -> CreateFacetInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CreateFacetInput
impl Debug for CreateFacetInput
Source§impl PartialEq for CreateFacetInput
impl PartialEq for CreateFacetInput
impl StructuralPartialEq for CreateFacetInput
Auto Trait Implementations§
impl Freeze for CreateFacetInput
impl RefUnwindSafe for CreateFacetInput
impl Send for CreateFacetInput
impl Sync for CreateFacetInput
impl Unpin for CreateFacetInput
impl UnwindSafe for CreateFacetInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);