pub struct PopulateIdMappingTableFluentBuilder { /* private fields */ }Expand description
Fluent builder constructing a request to PopulateIdMappingTable.
Defines the information that's necessary to populate an ID mapping table.
Implementations§
Source§impl PopulateIdMappingTableFluentBuilder
impl PopulateIdMappingTableFluentBuilder
Sourcepub fn as_input(&self) -> &PopulateIdMappingTableInputBuilder
pub fn as_input(&self) -> &PopulateIdMappingTableInputBuilder
Access the PopulateIdMappingTable as a reference.
Sourcepub async fn send(
self,
) -> Result<PopulateIdMappingTableOutput, SdkError<PopulateIdMappingTableError, HttpResponse>>
pub async fn send( self, ) -> Result<PopulateIdMappingTableOutput, SdkError<PopulateIdMappingTableError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<PopulateIdMappingTableOutput, PopulateIdMappingTableError, Self>
pub fn customize( self, ) -> CustomizableOperation<PopulateIdMappingTableOutput, PopulateIdMappingTableError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn id_mapping_table_identifier(self, input: impl Into<String>) -> Self
pub fn id_mapping_table_identifier(self, input: impl Into<String>) -> Self
The unique identifier of the ID mapping table that you want to populate.
Sourcepub fn set_id_mapping_table_identifier(self, input: Option<String>) -> Self
pub fn set_id_mapping_table_identifier(self, input: Option<String>) -> Self
The unique identifier of the ID mapping table that you want to populate.
Sourcepub fn get_id_mapping_table_identifier(&self) -> &Option<String>
pub fn get_id_mapping_table_identifier(&self) -> &Option<String>
The unique identifier of the ID mapping table that you want to populate.
Sourcepub fn membership_identifier(self, input: impl Into<String>) -> Self
pub fn membership_identifier(self, input: impl Into<String>) -> Self
The unique identifier of the membership that contains the ID mapping table that you want to populate.
Sourcepub fn set_membership_identifier(self, input: Option<String>) -> Self
pub fn set_membership_identifier(self, input: Option<String>) -> Self
The unique identifier of the membership that contains the ID mapping table that you want to populate.
Sourcepub fn get_membership_identifier(&self) -> &Option<String>
pub fn get_membership_identifier(&self) -> &Option<String>
The unique identifier of the membership that contains the ID mapping table that you want to populate.
Sourcepub fn job_type(self, input: JobType) -> Self
pub fn job_type(self, input: JobType) -> Self
The job type of the rule-based ID mapping job. Valid values include:
INCREMENTAL: Processes only new or changed data since the last job run. This is the default job type if the ID mapping workflow was created in Entity Resolution with incrementalRunConfig specified.
BATCH: Processes all data from the input source, regardless of previous job runs. This is the default job type if the ID mapping workflow was created in Entity Resolution but incrementalRunConfig wasn't specified.
DELETE_ONLY: Processes only deletion requests from BatchDeleteUniqueId, which is set in Entity Resolution.
For more information about incrementalRunConfig and BatchDeleteUniqueId, see the Entity Resolution API Reference.
Sourcepub fn set_job_type(self, input: Option<JobType>) -> Self
pub fn set_job_type(self, input: Option<JobType>) -> Self
The job type of the rule-based ID mapping job. Valid values include:
INCREMENTAL: Processes only new or changed data since the last job run. This is the default job type if the ID mapping workflow was created in Entity Resolution with incrementalRunConfig specified.
BATCH: Processes all data from the input source, regardless of previous job runs. This is the default job type if the ID mapping workflow was created in Entity Resolution but incrementalRunConfig wasn't specified.
DELETE_ONLY: Processes only deletion requests from BatchDeleteUniqueId, which is set in Entity Resolution.
For more information about incrementalRunConfig and BatchDeleteUniqueId, see the Entity Resolution API Reference.
Sourcepub fn get_job_type(&self) -> &Option<JobType>
pub fn get_job_type(&self) -> &Option<JobType>
The job type of the rule-based ID mapping job. Valid values include:
INCREMENTAL: Processes only new or changed data since the last job run. This is the default job type if the ID mapping workflow was created in Entity Resolution with incrementalRunConfig specified.
BATCH: Processes all data from the input source, regardless of previous job runs. This is the default job type if the ID mapping workflow was created in Entity Resolution but incrementalRunConfig wasn't specified.
DELETE_ONLY: Processes only deletion requests from BatchDeleteUniqueId, which is set in Entity Resolution.
For more information about incrementalRunConfig and BatchDeleteUniqueId, see the Entity Resolution API Reference.
Trait Implementations§
Source§impl Clone for PopulateIdMappingTableFluentBuilder
impl Clone for PopulateIdMappingTableFluentBuilder
Source§fn clone(&self) -> PopulateIdMappingTableFluentBuilder
fn clone(&self) -> PopulateIdMappingTableFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PopulateIdMappingTableFluentBuilder
impl !RefUnwindSafe for PopulateIdMappingTableFluentBuilder
impl Send for PopulateIdMappingTableFluentBuilder
impl Sync for PopulateIdMappingTableFluentBuilder
impl Unpin for PopulateIdMappingTableFluentBuilder
impl !UnwindSafe for PopulateIdMappingTableFluentBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);