VerticalLayoutConfiguration

Struct VerticalLayoutConfiguration 

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#[non_exhaustive]
pub struct VerticalLayoutConfiguration { pub tile_order: Option<TileOrder>, pub tile_position: Option<VerticalTilePosition>, pub tile_count: Option<i32>, pub tile_aspect_ratio: Option<String>, }
Expand description

Defines the configuration settings for a vertical layout.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§tile_order: Option<TileOrder>

Sets the automatic ordering of the video tiles.

§tile_position: Option<VerticalTilePosition>

Sets the position of vertical tiles.

§tile_count: Option<i32>

The maximum number of tiles to display.

§tile_aspect_ratio: Option<String>

Sets the aspect ratio of the video tiles, such as 16:9.

Implementations§

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impl VerticalLayoutConfiguration

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pub fn tile_order(&self) -> Option<&TileOrder>

Sets the automatic ordering of the video tiles.

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pub fn tile_position(&self) -> Option<&VerticalTilePosition>

Sets the position of vertical tiles.

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pub fn tile_count(&self) -> Option<i32>

The maximum number of tiles to display.

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pub fn tile_aspect_ratio(&self) -> Option<&str>

Sets the aspect ratio of the video tiles, such as 16:9.

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impl VerticalLayoutConfiguration

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pub fn builder() -> VerticalLayoutConfigurationBuilder

Creates a new builder-style object to manufacture VerticalLayoutConfiguration.

Trait Implementations§

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impl Clone for VerticalLayoutConfiguration

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fn clone(&self) -> VerticalLayoutConfiguration

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VerticalLayoutConfiguration

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for VerticalLayoutConfiguration

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fn eq(&self, other: &VerticalLayoutConfiguration) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for VerticalLayoutConfiguration

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