Struct aws_sdk_chatbot::types::ConfiguredTeam
source · #[non_exhaustive]pub struct ConfiguredTeam {
pub tenant_id: String,
pub team_id: String,
pub team_name: Option<String>,
}
Expand description
A Microsoft Teams team that has been authorized with AWS Chatbot.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.tenant_id: String
The ID of the Microsoft Teams tenant.
team_id: String
The ID of the Microsoft Team authorized with AWS Chatbot. To get the team ID, you must perform the initial authorization flow with Microsoft Teams in the AWS Chatbot console. Then you can copy and paste the team ID from the console. For more details, see steps 1-4 in Get started with Microsoft Teams in the AWS Chatbot Administrator Guide.
team_name: Option<String>
The name of the Microsoft Teams Team.
Implementations§
source§impl ConfiguredTeam
impl ConfiguredTeam
sourcepub fn team_id(&self) -> &str
pub fn team_id(&self) -> &str
The ID of the Microsoft Team authorized with AWS Chatbot. To get the team ID, you must perform the initial authorization flow with Microsoft Teams in the AWS Chatbot console. Then you can copy and paste the team ID from the console. For more details, see steps 1-4 in Get started with Microsoft Teams in the AWS Chatbot Administrator Guide.
source§impl ConfiguredTeam
impl ConfiguredTeam
sourcepub fn builder() -> ConfiguredTeamBuilder
pub fn builder() -> ConfiguredTeamBuilder
Creates a new builder-style object to manufacture ConfiguredTeam
.
Trait Implementations§
source§impl Clone for ConfiguredTeam
impl Clone for ConfiguredTeam
source§fn clone(&self) -> ConfiguredTeam
fn clone(&self) -> ConfiguredTeam
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ConfiguredTeam
impl Debug for ConfiguredTeam
source§impl PartialEq for ConfiguredTeam
impl PartialEq for ConfiguredTeam
source§fn eq(&self, other: &ConfiguredTeam) -> bool
fn eq(&self, other: &ConfiguredTeam) -> bool
self
and other
values to be equal, and is used
by ==
.