SessionStateBuilder

Struct SessionStateBuilder 

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#[non_exhaustive]
pub struct SessionStateBuilder { /* private fields */ }
Expand description

A builder for SessionState.

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impl SessionStateBuilder

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pub fn session_attributes( self, k: impl Into<String>, v: impl Into<String>, ) -> Self

Adds a key-value pair to session_attributes.

To override the contents of this collection use set_session_attributes.

Contains attributes that persist across a session and the values of those attributes. If sessionAttributes are passed to a supervisor agent in multi-agent collaboration, it will be forwarded to all agent collaborators.

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pub fn set_session_attributes( self, input: Option<HashMap<String, String>>, ) -> Self

Contains attributes that persist across a session and the values of those attributes. If sessionAttributes are passed to a supervisor agent in multi-agent collaboration, it will be forwarded to all agent collaborators.

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pub fn get_session_attributes(&self) -> &Option<HashMap<String, String>>

Contains attributes that persist across a session and the values of those attributes. If sessionAttributes are passed to a supervisor agent in multi-agent collaboration, it will be forwarded to all agent collaborators.

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pub fn prompt_session_attributes( self, k: impl Into<String>, v: impl Into<String>, ) -> Self

Adds a key-value pair to prompt_session_attributes.

To override the contents of this collection use set_prompt_session_attributes.

Contains attributes that persist across a prompt and the values of those attributes.

  • In orchestration prompt template, these attributes replace the $prompt_session_attributes$ placeholder variable. For more information, see Prompt template placeholder variables.

  • In multi-agent collaboration, the promptSessionAttributes will only be used by supervisor agent when $prompt_session_attributes$ is present in prompt template.

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pub fn set_prompt_session_attributes( self, input: Option<HashMap<String, String>>, ) -> Self

Contains attributes that persist across a prompt and the values of those attributes.

  • In orchestration prompt template, these attributes replace the $prompt_session_attributes$ placeholder variable. For more information, see Prompt template placeholder variables.

  • In multi-agent collaboration, the promptSessionAttributes will only be used by supervisor agent when $prompt_session_attributes$ is present in prompt template.

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pub fn get_prompt_session_attributes(&self) -> &Option<HashMap<String, String>>

Contains attributes that persist across a prompt and the values of those attributes.

  • In orchestration prompt template, these attributes replace the $prompt_session_attributes$ placeholder variable. For more information, see Prompt template placeholder variables.

  • In multi-agent collaboration, the promptSessionAttributes will only be used by supervisor agent when $prompt_session_attributes$ is present in prompt template.

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pub fn return_control_invocation_results( self, input: InvocationResultMember, ) -> Self

Appends an item to return_control_invocation_results.

To override the contents of this collection use set_return_control_invocation_results.

Contains information about the results from the action group invocation. For more information, see Return control to the agent developer and Control session context.

If you include this field, the inputText field will be ignored.

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pub fn set_return_control_invocation_results( self, input: Option<Vec<InvocationResultMember>>, ) -> Self

Contains information about the results from the action group invocation. For more information, see Return control to the agent developer and Control session context.

If you include this field, the inputText field will be ignored.

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pub fn get_return_control_invocation_results( &self, ) -> &Option<Vec<InvocationResultMember>>

Contains information about the results from the action group invocation. For more information, see Return control to the agent developer and Control session context.

If you include this field, the inputText field will be ignored.

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pub fn invocation_id(self, input: impl Into<String>) -> Self

The identifier of the invocation of an action. This value must match the invocationId returned in the InvokeAgent response for the action whose results are provided in the returnControlInvocationResults field. For more information, see Return control to the agent developer and Control session context.

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pub fn set_invocation_id(self, input: Option<String>) -> Self

The identifier of the invocation of an action. This value must match the invocationId returned in the InvokeAgent response for the action whose results are provided in the returnControlInvocationResults field. For more information, see Return control to the agent developer and Control session context.

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pub fn get_invocation_id(&self) -> &Option<String>

The identifier of the invocation of an action. This value must match the invocationId returned in the InvokeAgent response for the action whose results are provided in the returnControlInvocationResults field. For more information, see Return control to the agent developer and Control session context.

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pub fn files(self, input: InputFile) -> Self

Appends an item to files.

To override the contents of this collection use set_files.

Contains information about the files used by code interpreter.

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pub fn set_files(self, input: Option<Vec<InputFile>>) -> Self

Contains information about the files used by code interpreter.

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pub fn get_files(&self) -> &Option<Vec<InputFile>>

Contains information about the files used by code interpreter.

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pub fn knowledge_base_configurations( self, input: KnowledgeBaseConfiguration, ) -> Self

Appends an item to knowledge_base_configurations.

To override the contents of this collection use set_knowledge_base_configurations.

An array of configurations, each of which applies to a knowledge base attached to the agent.

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pub fn set_knowledge_base_configurations( self, input: Option<Vec<KnowledgeBaseConfiguration>>, ) -> Self

An array of configurations, each of which applies to a knowledge base attached to the agent.

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pub fn get_knowledge_base_configurations( &self, ) -> &Option<Vec<KnowledgeBaseConfiguration>>

An array of configurations, each of which applies to a knowledge base attached to the agent.

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pub fn conversation_history(self, input: ConversationHistory) -> Self

The state's conversation history.

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pub fn set_conversation_history( self, input: Option<ConversationHistory>, ) -> Self

The state's conversation history.

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pub fn get_conversation_history(&self) -> &Option<ConversationHistory>

The state's conversation history.

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pub fn build(self) -> SessionState

Consumes the builder and constructs a SessionState.

Trait Implementations§

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impl Clone for SessionStateBuilder

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fn clone(&self) -> SessionStateBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SessionStateBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SessionStateBuilder

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fn default() -> SessionStateBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for SessionStateBuilder

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fn eq(&self, other: &SessionStateBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SessionStateBuilder

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