UpdatePolicyInput

Struct UpdatePolicyInput 

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#[non_exhaustive]
pub struct UpdatePolicyInput { pub policy_engine_id: Option<String>, pub policy_id: Option<String>, pub description: Option<String>, pub definition: Option<PolicyDefinition>, pub validation_mode: Option<PolicyValidationMode>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§policy_engine_id: Option<String>

The identifier of the policy engine that manages the policy to be updated. This ensures the policy is updated within the correct policy engine context.

§policy_id: Option<String>

The unique identifier of the policy to be updated. This must be a valid policy ID that exists within the specified policy engine.

§description: Option<String>

The new human-readable description for the policy. This optional field allows updating the policy's documentation while keeping the same policy logic.

§definition: Option<PolicyDefinition>

The new Cedar policy statement that defines the access control rules. This replaces the existing policy definition with new logic while maintaining the policy's identity.

§validation_mode: Option<PolicyValidationMode>

The validation mode for the policy update. Determines how Cedar analyzer validation results are handled during policy updates. FAIL_ON_ANY_FINDINGS runs the Cedar analyzer and fails the update if validation issues are detected, ensuring the policy conforms to the Cedar schema and tool context. IGNORE_ALL_FINDINGS runs the Cedar analyzer but allows updates despite validation warnings. Use FAIL_ON_ANY_FINDINGS to ensure policy correctness during updates, especially when modifying policy logic or conditions.

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impl UpdatePolicyInput

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pub fn policy_engine_id(&self) -> Option<&str>

The identifier of the policy engine that manages the policy to be updated. This ensures the policy is updated within the correct policy engine context.

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pub fn policy_id(&self) -> Option<&str>

The unique identifier of the policy to be updated. This must be a valid policy ID that exists within the specified policy engine.

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pub fn description(&self) -> Option<&str>

The new human-readable description for the policy. This optional field allows updating the policy's documentation while keeping the same policy logic.

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pub fn definition(&self) -> Option<&PolicyDefinition>

The new Cedar policy statement that defines the access control rules. This replaces the existing policy definition with new logic while maintaining the policy's identity.

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pub fn validation_mode(&self) -> Option<&PolicyValidationMode>

The validation mode for the policy update. Determines how Cedar analyzer validation results are handled during policy updates. FAIL_ON_ANY_FINDINGS runs the Cedar analyzer and fails the update if validation issues are detected, ensuring the policy conforms to the Cedar schema and tool context. IGNORE_ALL_FINDINGS runs the Cedar analyzer but allows updates despite validation warnings. Use FAIL_ON_ANY_FINDINGS to ensure policy correctness during updates, especially when modifying policy logic or conditions.

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impl UpdatePolicyInput

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pub fn builder() -> UpdatePolicyInputBuilder

Creates a new builder-style object to manufacture UpdatePolicyInput.

Trait Implementations§

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impl Clone for UpdatePolicyInput

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fn clone(&self) -> UpdatePolicyInput

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdatePolicyInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdatePolicyInput

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fn eq(&self, other: &UpdatePolicyInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdatePolicyInput

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