#[non_exhaustive]pub struct UpdateAgentRuntimeInput {
pub agent_runtime_id: Option<String>,
pub description: Option<String>,
pub agent_runtime_artifact: Option<AgentArtifact>,
pub role_arn: Option<String>,
pub network_configuration: Option<NetworkConfiguration>,
pub protocol_configuration: Option<ProtocolConfiguration>,
pub client_token: Option<String>,
pub environment_variables: Option<HashMap<String, String>>,
pub authorizer_configuration: Option<AuthorizerConfiguration>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.agent_runtime_id: Option<String>
The unique identifier of the agent runtime to update.
description: Option<String>
The updated description of the agent runtime.
agent_runtime_artifact: Option<AgentArtifact>
The updated artifact of the agent runtime.
role_arn: Option<String>
The updated IAM role ARN that provides permissions for the agent runtime.
network_configuration: Option<NetworkConfiguration>
The updated network configuration for the agent runtime.
protocol_configuration: Option<ProtocolConfiguration>
The protocol configuration for an agent runtime. This structure defines how the agent runtime communicates with clients.
client_token: Option<String>
A unique, case-sensitive identifier to ensure idempotency of the request.
environment_variables: Option<HashMap<String, String>>
Updated environment variables to set in the agent runtime environment.
The updated authorizer configuration for the agent runtime.
Implementations§
Source§impl UpdateAgentRuntimeInput
impl UpdateAgentRuntimeInput
Sourcepub fn agent_runtime_id(&self) -> Option<&str>
pub fn agent_runtime_id(&self) -> Option<&str>
The unique identifier of the agent runtime to update.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The updated description of the agent runtime.
Sourcepub fn agent_runtime_artifact(&self) -> Option<&AgentArtifact>
pub fn agent_runtime_artifact(&self) -> Option<&AgentArtifact>
The updated artifact of the agent runtime.
Sourcepub fn role_arn(&self) -> Option<&str>
pub fn role_arn(&self) -> Option<&str>
The updated IAM role ARN that provides permissions for the agent runtime.
Sourcepub fn network_configuration(&self) -> Option<&NetworkConfiguration>
pub fn network_configuration(&self) -> Option<&NetworkConfiguration>
The updated network configuration for the agent runtime.
Sourcepub fn protocol_configuration(&self) -> Option<&ProtocolConfiguration>
pub fn protocol_configuration(&self) -> Option<&ProtocolConfiguration>
The protocol configuration for an agent runtime. This structure defines how the agent runtime communicates with clients.
Sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
A unique, case-sensitive identifier to ensure idempotency of the request.
Sourcepub fn environment_variables(&self) -> Option<&HashMap<String, String>>
pub fn environment_variables(&self) -> Option<&HashMap<String, String>>
Updated environment variables to set in the agent runtime environment.
The updated authorizer configuration for the agent runtime.
Source§impl UpdateAgentRuntimeInput
impl UpdateAgentRuntimeInput
Sourcepub fn builder() -> UpdateAgentRuntimeInputBuilder
pub fn builder() -> UpdateAgentRuntimeInputBuilder
Creates a new builder-style object to manufacture UpdateAgentRuntimeInput
.
Trait Implementations§
Source§impl Clone for UpdateAgentRuntimeInput
impl Clone for UpdateAgentRuntimeInput
Source§fn clone(&self) -> UpdateAgentRuntimeInput
fn clone(&self) -> UpdateAgentRuntimeInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateAgentRuntimeInput
impl Debug for UpdateAgentRuntimeInput
Source§impl PartialEq for UpdateAgentRuntimeInput
impl PartialEq for UpdateAgentRuntimeInput
impl StructuralPartialEq for UpdateAgentRuntimeInput
Auto Trait Implementations§
impl Freeze for UpdateAgentRuntimeInput
impl RefUnwindSafe for UpdateAgentRuntimeInput
impl Send for UpdateAgentRuntimeInput
impl Sync for UpdateAgentRuntimeInput
impl Unpin for UpdateAgentRuntimeInput
impl UnwindSafe for UpdateAgentRuntimeInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);