CreateEventFluentBuilder

Struct CreateEventFluentBuilder 

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pub struct CreateEventFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to CreateEvent.

Creates an event in an AgentCore Memory resource. Events represent interactions or activities that occur within a session and are associated with specific actors.

To use this operation, you must have the bedrock-agentcore:CreateEvent permission.

This operation is subject to request rate limiting.

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impl CreateEventFluentBuilder

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pub fn as_input(&self) -> &CreateEventInputBuilder

Access the CreateEvent as a reference.

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pub async fn send( self, ) -> Result<CreateEventOutput, SdkError<CreateEventError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<CreateEventOutput, CreateEventError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn memory_id(self, input: impl Into<String>) -> Self

The identifier of the AgentCore Memory resource in which to create the event.

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pub fn set_memory_id(self, input: Option<String>) -> Self

The identifier of the AgentCore Memory resource in which to create the event.

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pub fn get_memory_id(&self) -> &Option<String>

The identifier of the AgentCore Memory resource in which to create the event.

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pub fn actor_id(self, input: impl Into<String>) -> Self

The identifier of the actor associated with this event. An actor represents an entity that participates in sessions and generates events.

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pub fn set_actor_id(self, input: Option<String>) -> Self

The identifier of the actor associated with this event. An actor represents an entity that participates in sessions and generates events.

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pub fn get_actor_id(&self) -> &Option<String>

The identifier of the actor associated with this event. An actor represents an entity that participates in sessions and generates events.

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pub fn session_id(self, input: impl Into<String>) -> Self

The identifier of the session in which this event occurs. A session represents a sequence of related events.

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pub fn set_session_id(self, input: Option<String>) -> Self

The identifier of the session in which this event occurs. A session represents a sequence of related events.

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pub fn get_session_id(&self) -> &Option<String>

The identifier of the session in which this event occurs. A session represents a sequence of related events.

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pub fn event_timestamp(self, input: DateTime) -> Self

The timestamp when the event occurred. If not specified, the current time is used.

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pub fn set_event_timestamp(self, input: Option<DateTime>) -> Self

The timestamp when the event occurred. If not specified, the current time is used.

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pub fn get_event_timestamp(&self) -> &Option<DateTime>

The timestamp when the event occurred. If not specified, the current time is used.

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pub fn payload(self, input: PayloadType) -> Self

Appends an item to payload.

To override the contents of this collection use set_payload.

The content payload of the event. This can include conversational data or binary content.

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pub fn set_payload(self, input: Option<Vec<PayloadType>>) -> Self

The content payload of the event. This can include conversational data or binary content.

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pub fn get_payload(&self) -> &Option<Vec<PayloadType>>

The content payload of the event. This can include conversational data or binary content.

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pub fn branch(self, input: Branch) -> Self

The branch information for this event. Branches allow for organizing events into different conversation threads or paths.

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pub fn set_branch(self, input: Option<Branch>) -> Self

The branch information for this event. Branches allow for organizing events into different conversation threads or paths.

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pub fn get_branch(&self) -> &Option<Branch>

The branch information for this event. Branches allow for organizing events into different conversation threads or paths.

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pub fn client_token(self, input: impl Into<String>) -> Self

A unique, case-sensitive identifier to ensure that the operation completes no more than one time. If this token matches a previous request, AgentCore ignores the request, but does not return an error.

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pub fn set_client_token(self, input: Option<String>) -> Self

A unique, case-sensitive identifier to ensure that the operation completes no more than one time. If this token matches a previous request, AgentCore ignores the request, but does not return an error.

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pub fn get_client_token(&self) -> &Option<String>

A unique, case-sensitive identifier to ensure that the operation completes no more than one time. If this token matches a previous request, AgentCore ignores the request, but does not return an error.

Trait Implementations§

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impl Clone for CreateEventFluentBuilder

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fn clone(&self) -> CreateEventFluentBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateEventFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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