CreateAgentActionGroupFluentBuilder

Struct CreateAgentActionGroupFluentBuilder 

Source
pub struct CreateAgentActionGroupFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to CreateAgentActionGroup.

Creates an action group for an agent. An action group represents the actions that an agent can carry out for the customer by defining the APIs that an agent can call and the logic for calling them.

To allow your agent to request the user for additional information when trying to complete a task, add an action group with the parentActionGroupSignature field set to AMAZON.UserInput.

To allow your agent to generate, run, and troubleshoot code when trying to complete a task, add an action group with the parentActionGroupSignature field set to AMAZON.CodeInterpreter.

You must leave the description, apiSchema, and actionGroupExecutor fields blank for this action group. During orchestration, if your agent determines that it needs to invoke an API in an action group, but doesn't have enough information to complete the API request, it will invoke this action group instead and return an Observation reprompting the user for more information.

Implementations§

Source§

impl CreateAgentActionGroupFluentBuilder

Source

pub fn as_input(&self) -> &CreateAgentActionGroupInputBuilder

Access the CreateAgentActionGroup as a reference.

Source

pub async fn send( self, ) -> Result<CreateAgentActionGroupOutput, SdkError<CreateAgentActionGroupError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

Source

pub fn customize( self, ) -> CustomizableOperation<CreateAgentActionGroupOutput, CreateAgentActionGroupError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

Source

pub fn agent_id(self, input: impl Into<String>) -> Self

The unique identifier of the agent for which to create the action group.

Source

pub fn set_agent_id(self, input: Option<String>) -> Self

The unique identifier of the agent for which to create the action group.

Source

pub fn get_agent_id(&self) -> &Option<String>

The unique identifier of the agent for which to create the action group.

Source

pub fn agent_version(self, input: impl Into<String>) -> Self

The version of the agent for which to create the action group.

Source

pub fn set_agent_version(self, input: Option<String>) -> Self

The version of the agent for which to create the action group.

Source

pub fn get_agent_version(&self) -> &Option<String>

The version of the agent for which to create the action group.

Source

pub fn action_group_name(self, input: impl Into<String>) -> Self

The name to give the action group.

Source

pub fn set_action_group_name(self, input: Option<String>) -> Self

The name to give the action group.

Source

pub fn get_action_group_name(&self) -> &Option<String>

The name to give the action group.

Source

pub fn client_token(self, input: impl Into<String>) -> Self

A unique, case-sensitive identifier to ensure that the API request completes no more than one time. If this token matches a previous request, Amazon Bedrock ignores the request, but does not return an error. For more information, see Ensuring idempotency.

Source

pub fn set_client_token(self, input: Option<String>) -> Self

A unique, case-sensitive identifier to ensure that the API request completes no more than one time. If this token matches a previous request, Amazon Bedrock ignores the request, but does not return an error. For more information, see Ensuring idempotency.

Source

pub fn get_client_token(&self) -> &Option<String>

A unique, case-sensitive identifier to ensure that the API request completes no more than one time. If this token matches a previous request, Amazon Bedrock ignores the request, but does not return an error. For more information, see Ensuring idempotency.

Source

pub fn description(self, input: impl Into<String>) -> Self

A description of the action group.

Source

pub fn set_description(self, input: Option<String>) -> Self

A description of the action group.

Source

pub fn get_description(&self) -> &Option<String>

A description of the action group.

Source

pub fn parent_action_group_signature(self, input: ActionGroupSignature) -> Self

Specify a built-in or computer use action for this action group. If you specify a value, you must leave the description, apiSchema, and actionGroupExecutor fields empty for this action group.

  • To allow your agent to request the user for additional information when trying to complete a task, set this field to AMAZON.UserInput.

  • To allow your agent to generate, run, and troubleshoot code when trying to complete a task, set this field to AMAZON.CodeInterpreter.

  • To allow your agent to use an Anthropic computer use tool, specify one of the following values.

    Computer use is a new Anthropic Claude model capability (in beta) available with Anthropic Claude 3.7 Sonnet and Claude 3.5 Sonnet v2 only. When operating computer use functionality, we recommend taking additional security precautions, such as executing computer actions in virtual environments with restricted data access and limited internet connectivity. For more information, see Configure an Amazon Bedrock Agent to complete tasks with computer use tools.

    • ANTHROPIC.Computer - Gives the agent permission to use the mouse and keyboard and take screenshots.

    • ANTHROPIC.TextEditor - Gives the agent permission to view, create and edit files.

    • ANTHROPIC.Bash - Gives the agent permission to run commands in a bash shell.

Source

pub fn set_parent_action_group_signature( self, input: Option<ActionGroupSignature>, ) -> Self

Specify a built-in or computer use action for this action group. If you specify a value, you must leave the description, apiSchema, and actionGroupExecutor fields empty for this action group.

  • To allow your agent to request the user for additional information when trying to complete a task, set this field to AMAZON.UserInput.

  • To allow your agent to generate, run, and troubleshoot code when trying to complete a task, set this field to AMAZON.CodeInterpreter.

  • To allow your agent to use an Anthropic computer use tool, specify one of the following values.

    Computer use is a new Anthropic Claude model capability (in beta) available with Anthropic Claude 3.7 Sonnet and Claude 3.5 Sonnet v2 only. When operating computer use functionality, we recommend taking additional security precautions, such as executing computer actions in virtual environments with restricted data access and limited internet connectivity. For more information, see Configure an Amazon Bedrock Agent to complete tasks with computer use tools.

    • ANTHROPIC.Computer - Gives the agent permission to use the mouse and keyboard and take screenshots.

    • ANTHROPIC.TextEditor - Gives the agent permission to view, create and edit files.

    • ANTHROPIC.Bash - Gives the agent permission to run commands in a bash shell.

Source

pub fn get_parent_action_group_signature(&self) -> &Option<ActionGroupSignature>

Specify a built-in or computer use action for this action group. If you specify a value, you must leave the description, apiSchema, and actionGroupExecutor fields empty for this action group.

  • To allow your agent to request the user for additional information when trying to complete a task, set this field to AMAZON.UserInput.

  • To allow your agent to generate, run, and troubleshoot code when trying to complete a task, set this field to AMAZON.CodeInterpreter.

  • To allow your agent to use an Anthropic computer use tool, specify one of the following values.

    Computer use is a new Anthropic Claude model capability (in beta) available with Anthropic Claude 3.7 Sonnet and Claude 3.5 Sonnet v2 only. When operating computer use functionality, we recommend taking additional security precautions, such as executing computer actions in virtual environments with restricted data access and limited internet connectivity. For more information, see Configure an Amazon Bedrock Agent to complete tasks with computer use tools.

    • ANTHROPIC.Computer - Gives the agent permission to use the mouse and keyboard and take screenshots.

    • ANTHROPIC.TextEditor - Gives the agent permission to view, create and edit files.

    • ANTHROPIC.Bash - Gives the agent permission to run commands in a bash shell.

Source

pub fn parent_action_group_signature_params( self, k: impl Into<String>, v: impl Into<String>, ) -> Self

Adds a key-value pair to parentActionGroupSignatureParams.

To override the contents of this collection use set_parent_action_group_signature_params.

The configuration settings for a computer use action.

Computer use is a new Anthropic Claude model capability (in beta) available with Anthropic Claude 3.7 Sonnet and Claude 3.5 Sonnet v2 only. For more information, see Configure an Amazon Bedrock Agent to complete tasks with computer use tools.

Source

pub fn set_parent_action_group_signature_params( self, input: Option<HashMap<String, String>>, ) -> Self

The configuration settings for a computer use action.

Computer use is a new Anthropic Claude model capability (in beta) available with Anthropic Claude 3.7 Sonnet and Claude 3.5 Sonnet v2 only. For more information, see Configure an Amazon Bedrock Agent to complete tasks with computer use tools.

Source

pub fn get_parent_action_group_signature_params( &self, ) -> &Option<HashMap<String, String>>

The configuration settings for a computer use action.

Computer use is a new Anthropic Claude model capability (in beta) available with Anthropic Claude 3.7 Sonnet and Claude 3.5 Sonnet v2 only. For more information, see Configure an Amazon Bedrock Agent to complete tasks with computer use tools.

Source

pub fn action_group_executor(self, input: ActionGroupExecutor) -> Self

The Amazon Resource Name (ARN) of the Lambda function containing the business logic that is carried out upon invoking the action or the custom control method for handling the information elicited from the user.

Source

pub fn set_action_group_executor( self, input: Option<ActionGroupExecutor>, ) -> Self

The Amazon Resource Name (ARN) of the Lambda function containing the business logic that is carried out upon invoking the action or the custom control method for handling the information elicited from the user.

Source

pub fn get_action_group_executor(&self) -> &Option<ActionGroupExecutor>

The Amazon Resource Name (ARN) of the Lambda function containing the business logic that is carried out upon invoking the action or the custom control method for handling the information elicited from the user.

Source

pub fn api_schema(self, input: ApiSchema) -> Self

Contains either details about the S3 object containing the OpenAPI schema for the action group or the JSON or YAML-formatted payload defining the schema. For more information, see Action group OpenAPI schemas.

Source

pub fn set_api_schema(self, input: Option<ApiSchema>) -> Self

Contains either details about the S3 object containing the OpenAPI schema for the action group or the JSON or YAML-formatted payload defining the schema. For more information, see Action group OpenAPI schemas.

Source

pub fn get_api_schema(&self) -> &Option<ApiSchema>

Contains either details about the S3 object containing the OpenAPI schema for the action group or the JSON or YAML-formatted payload defining the schema. For more information, see Action group OpenAPI schemas.

Source

pub fn action_group_state(self, input: ActionGroupState) -> Self

Specifies whether the action group is available for the agent to invoke or not when sending an InvokeAgent request.

Source

pub fn set_action_group_state(self, input: Option<ActionGroupState>) -> Self

Specifies whether the action group is available for the agent to invoke or not when sending an InvokeAgent request.

Source

pub fn get_action_group_state(&self) -> &Option<ActionGroupState>

Specifies whether the action group is available for the agent to invoke or not when sending an InvokeAgent request.

Source

pub fn function_schema(self, input: FunctionSchema) -> Self

Contains details about the function schema for the action group or the JSON or YAML-formatted payload defining the schema.

Source

pub fn set_function_schema(self, input: Option<FunctionSchema>) -> Self

Contains details about the function schema for the action group or the JSON or YAML-formatted payload defining the schema.

Source

pub fn get_function_schema(&self) -> &Option<FunctionSchema>

Contains details about the function schema for the action group or the JSON or YAML-formatted payload defining the schema.

Trait Implementations§

Source§

impl Clone for CreateAgentActionGroupFluentBuilder

Source§

fn clone(&self) -> CreateAgentActionGroupFluentBuilder

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for CreateAgentActionGroupFluentBuilder

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more