#[non_exhaustive]pub struct NodePropertyOverride {
pub target_nodes: Option<String>,
pub container_overrides: Option<ContainerOverrides>,
pub ecs_properties_override: Option<EcsPropertiesOverride>,
pub instance_types: Option<Vec<String>>,
pub eks_properties_override: Option<EksPropertiesOverride>,
pub consumable_resource_properties_override: Option<ConsumableResourceProperties>,
}
Expand description
The object that represents any node overrides to a job definition that's used in a SubmitJob API operation.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.target_nodes: Option<String>
The range of nodes, using node index values, that's used to override. A range of 0:3
indicates nodes with index values of 0
through 3
. If the starting range value is omitted (:n
), then 0
is used to start the range. If the ending range value is omitted (n:
), then the highest possible node index is used to end the range.
container_overrides: Option<ContainerOverrides>
The overrides that are sent to a node range.
ecs_properties_override: Option<EcsPropertiesOverride>
An object that contains the properties that you want to replace for the existing Amazon ECS resources of a job.
instance_types: Option<Vec<String>>
An object that contains the instance types that you want to replace for the existing resources of a job.
eks_properties_override: Option<EksPropertiesOverride>
An object that contains the properties that you want to replace for the existing Amazon EKS resources of a job.
consumable_resource_properties_override: Option<ConsumableResourceProperties>
An object that contains overrides for the consumable resources of a job.
Implementations§
Source§impl NodePropertyOverride
impl NodePropertyOverride
Sourcepub fn target_nodes(&self) -> Option<&str>
pub fn target_nodes(&self) -> Option<&str>
The range of nodes, using node index values, that's used to override. A range of 0:3
indicates nodes with index values of 0
through 3
. If the starting range value is omitted (:n
), then 0
is used to start the range. If the ending range value is omitted (n:
), then the highest possible node index is used to end the range.
Sourcepub fn container_overrides(&self) -> Option<&ContainerOverrides>
pub fn container_overrides(&self) -> Option<&ContainerOverrides>
The overrides that are sent to a node range.
Sourcepub fn ecs_properties_override(&self) -> Option<&EcsPropertiesOverride>
pub fn ecs_properties_override(&self) -> Option<&EcsPropertiesOverride>
An object that contains the properties that you want to replace for the existing Amazon ECS resources of a job.
Sourcepub fn instance_types(&self) -> &[String]
pub fn instance_types(&self) -> &[String]
An object that contains the instance types that you want to replace for the existing resources of a job.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .instance_types.is_none()
.
Sourcepub fn eks_properties_override(&self) -> Option<&EksPropertiesOverride>
pub fn eks_properties_override(&self) -> Option<&EksPropertiesOverride>
An object that contains the properties that you want to replace for the existing Amazon EKS resources of a job.
Sourcepub fn consumable_resource_properties_override(
&self,
) -> Option<&ConsumableResourceProperties>
pub fn consumable_resource_properties_override( &self, ) -> Option<&ConsumableResourceProperties>
An object that contains overrides for the consumable resources of a job.
Source§impl NodePropertyOverride
impl NodePropertyOverride
Sourcepub fn builder() -> NodePropertyOverrideBuilder
pub fn builder() -> NodePropertyOverrideBuilder
Creates a new builder-style object to manufacture NodePropertyOverride
.
Trait Implementations§
Source§impl Clone for NodePropertyOverride
impl Clone for NodePropertyOverride
Source§fn clone(&self) -> NodePropertyOverride
fn clone(&self) -> NodePropertyOverride
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for NodePropertyOverride
impl Debug for NodePropertyOverride
Source§impl PartialEq for NodePropertyOverride
impl PartialEq for NodePropertyOverride
impl StructuralPartialEq for NodePropertyOverride
Auto Trait Implementations§
impl Freeze for NodePropertyOverride
impl RefUnwindSafe for NodePropertyOverride
impl Send for NodePropertyOverride
impl Sync for NodePropertyOverride
impl Unpin for NodePropertyOverride
impl UnwindSafe for NodePropertyOverride
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);