Struct JobStateTimeLimitActionBuilder

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#[non_exhaustive]
pub struct JobStateTimeLimitActionBuilder { /* private fields */ }
Expand description

A builder for JobStateTimeLimitAction.

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impl JobStateTimeLimitActionBuilder

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pub fn reason(self, input: impl Into<String>) -> Self

The reason to log for the action being taken.

This field is required.
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pub fn set_reason(self, input: Option<String>) -> Self

The reason to log for the action being taken.

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pub fn get_reason(&self) -> &Option<String>

The reason to log for the action being taken.

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pub fn state(self, input: JobStateTimeLimitActionsState) -> Self

The state of the job needed to trigger the action. The only supported value is RUNNABLE.

This field is required.
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pub fn set_state(self, input: Option<JobStateTimeLimitActionsState>) -> Self

The state of the job needed to trigger the action. The only supported value is RUNNABLE.

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pub fn get_state(&self) -> &Option<JobStateTimeLimitActionsState>

The state of the job needed to trigger the action. The only supported value is RUNNABLE.

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pub fn max_time_seconds(self, input: i32) -> Self

The approximate amount of time, in seconds, that must pass with the job in the specified state before the action is taken. The minimum value is 600 (10 minutes) and the maximum value is 86,400 (24 hours).

This field is required.
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pub fn set_max_time_seconds(self, input: Option<i32>) -> Self

The approximate amount of time, in seconds, that must pass with the job in the specified state before the action is taken. The minimum value is 600 (10 minutes) and the maximum value is 86,400 (24 hours).

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pub fn get_max_time_seconds(&self) -> &Option<i32>

The approximate amount of time, in seconds, that must pass with the job in the specified state before the action is taken. The minimum value is 600 (10 minutes) and the maximum value is 86,400 (24 hours).

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pub fn action(self, input: JobStateTimeLimitActionsAction) -> Self

The action to take when a job is at the head of the job queue in the specified state for the specified period of time. The only supported value is CANCEL, which will cancel the job.

This field is required.
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pub fn set_action(self, input: Option<JobStateTimeLimitActionsAction>) -> Self

The action to take when a job is at the head of the job queue in the specified state for the specified period of time. The only supported value is CANCEL, which will cancel the job.

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pub fn get_action(&self) -> &Option<JobStateTimeLimitActionsAction>

The action to take when a job is at the head of the job queue in the specified state for the specified period of time. The only supported value is CANCEL, which will cancel the job.

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pub fn build(self) -> JobStateTimeLimitAction

Consumes the builder and constructs a JobStateTimeLimitAction.

Trait Implementations§

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impl Clone for JobStateTimeLimitActionBuilder

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fn clone(&self) -> JobStateTimeLimitActionBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JobStateTimeLimitActionBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for JobStateTimeLimitActionBuilder

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fn default() -> JobStateTimeLimitActionBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for JobStateTimeLimitActionBuilder

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fn eq(&self, other: &JobStateTimeLimitActionBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for JobStateTimeLimitActionBuilder

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