#[non_exhaustive]pub struct UpdateJobQueueInputBuilder { /* private fields */ }
Expand description
A builder for UpdateJobQueueInput
.
Implementations§
Source§impl UpdateJobQueueInputBuilder
impl UpdateJobQueueInputBuilder
Sourcepub fn job_queue(self, input: impl Into<String>) -> Self
pub fn job_queue(self, input: impl Into<String>) -> Self
The name or the Amazon Resource Name (ARN) of the job queue.
This field is required.Sourcepub fn set_job_queue(self, input: Option<String>) -> Self
pub fn set_job_queue(self, input: Option<String>) -> Self
The name or the Amazon Resource Name (ARN) of the job queue.
Sourcepub fn get_job_queue(&self) -> &Option<String>
pub fn get_job_queue(&self) -> &Option<String>
The name or the Amazon Resource Name (ARN) of the job queue.
Sourcepub fn state(self, input: JqState) -> Self
pub fn state(self, input: JqState) -> Self
Describes the queue's ability to accept new jobs. If the job queue state is ENABLED
, it can accept jobs. If the job queue state is DISABLED
, new jobs can't be added to the queue, but jobs already in the queue can finish.
Sourcepub fn set_state(self, input: Option<JqState>) -> Self
pub fn set_state(self, input: Option<JqState>) -> Self
Describes the queue's ability to accept new jobs. If the job queue state is ENABLED
, it can accept jobs. If the job queue state is DISABLED
, new jobs can't be added to the queue, but jobs already in the queue can finish.
Sourcepub fn get_state(&self) -> &Option<JqState>
pub fn get_state(&self) -> &Option<JqState>
Describes the queue's ability to accept new jobs. If the job queue state is ENABLED
, it can accept jobs. If the job queue state is DISABLED
, new jobs can't be added to the queue, but jobs already in the queue can finish.
Sourcepub fn scheduling_policy_arn(self, input: impl Into<String>) -> Self
pub fn scheduling_policy_arn(self, input: impl Into<String>) -> Self
Amazon Resource Name (ARN) of the fair-share scheduling policy. Once a job queue is created, the fair-share scheduling policy can be replaced but not removed. The format is aws:Partition:batch:Region:Account:scheduling-policy/Name
. For example, aws:aws:batch:us-west-2:123456789012:scheduling-policy/MySchedulingPolicy
.
Sourcepub fn set_scheduling_policy_arn(self, input: Option<String>) -> Self
pub fn set_scheduling_policy_arn(self, input: Option<String>) -> Self
Amazon Resource Name (ARN) of the fair-share scheduling policy. Once a job queue is created, the fair-share scheduling policy can be replaced but not removed. The format is aws:Partition:batch:Region:Account:scheduling-policy/Name
. For example, aws:aws:batch:us-west-2:123456789012:scheduling-policy/MySchedulingPolicy
.
Sourcepub fn get_scheduling_policy_arn(&self) -> &Option<String>
pub fn get_scheduling_policy_arn(&self) -> &Option<String>
Amazon Resource Name (ARN) of the fair-share scheduling policy. Once a job queue is created, the fair-share scheduling policy can be replaced but not removed. The format is aws:Partition:batch:Region:Account:scheduling-policy/Name
. For example, aws:aws:batch:us-west-2:123456789012:scheduling-policy/MySchedulingPolicy
.
Sourcepub fn priority(self, input: i32) -> Self
pub fn priority(self, input: i32) -> Self
The priority of the job queue. Job queues with a higher priority (or a higher integer value for the priority
parameter) are evaluated first when associated with the same compute environment. Priority is determined in descending order. For example, a job queue with a priority value of 10
is given scheduling preference over a job queue with a priority value of 1
. All of the compute environments must be either EC2 (EC2
or SPOT
) or Fargate (FARGATE
or FARGATE_SPOT
). EC2 and Fargate compute environments can't be mixed.
Sourcepub fn set_priority(self, input: Option<i32>) -> Self
pub fn set_priority(self, input: Option<i32>) -> Self
The priority of the job queue. Job queues with a higher priority (or a higher integer value for the priority
parameter) are evaluated first when associated with the same compute environment. Priority is determined in descending order. For example, a job queue with a priority value of 10
is given scheduling preference over a job queue with a priority value of 1
. All of the compute environments must be either EC2 (EC2
or SPOT
) or Fargate (FARGATE
or FARGATE_SPOT
). EC2 and Fargate compute environments can't be mixed.
Sourcepub fn get_priority(&self) -> &Option<i32>
pub fn get_priority(&self) -> &Option<i32>
The priority of the job queue. Job queues with a higher priority (or a higher integer value for the priority
parameter) are evaluated first when associated with the same compute environment. Priority is determined in descending order. For example, a job queue with a priority value of 10
is given scheduling preference over a job queue with a priority value of 1
. All of the compute environments must be either EC2 (EC2
or SPOT
) or Fargate (FARGATE
or FARGATE_SPOT
). EC2 and Fargate compute environments can't be mixed.
Sourcepub fn compute_environment_order(self, input: ComputeEnvironmentOrder) -> Self
pub fn compute_environment_order(self, input: ComputeEnvironmentOrder) -> Self
Appends an item to compute_environment_order
.
To override the contents of this collection use set_compute_environment_order
.
Details the set of compute environments mapped to a job queue and their order relative to each other. This is one of the parameters used by the job scheduler to determine which compute environment runs a given job. Compute environments must be in the VALID
state before you can associate them with a job queue. All of the compute environments must be either EC2 (EC2
or SPOT
) or Fargate (FARGATE
or FARGATE_SPOT
). EC2 and Fargate compute environments can't be mixed.
All compute environments that are associated with a job queue must share the same architecture. Batch doesn't support mixing compute environment architecture types in a single job queue.
Sourcepub fn set_compute_environment_order(
self,
input: Option<Vec<ComputeEnvironmentOrder>>,
) -> Self
pub fn set_compute_environment_order( self, input: Option<Vec<ComputeEnvironmentOrder>>, ) -> Self
Details the set of compute environments mapped to a job queue and their order relative to each other. This is one of the parameters used by the job scheduler to determine which compute environment runs a given job. Compute environments must be in the VALID
state before you can associate them with a job queue. All of the compute environments must be either EC2 (EC2
or SPOT
) or Fargate (FARGATE
or FARGATE_SPOT
). EC2 and Fargate compute environments can't be mixed.
All compute environments that are associated with a job queue must share the same architecture. Batch doesn't support mixing compute environment architecture types in a single job queue.
Sourcepub fn get_compute_environment_order(
&self,
) -> &Option<Vec<ComputeEnvironmentOrder>>
pub fn get_compute_environment_order( &self, ) -> &Option<Vec<ComputeEnvironmentOrder>>
Details the set of compute environments mapped to a job queue and their order relative to each other. This is one of the parameters used by the job scheduler to determine which compute environment runs a given job. Compute environments must be in the VALID
state before you can associate them with a job queue. All of the compute environments must be either EC2 (EC2
or SPOT
) or Fargate (FARGATE
or FARGATE_SPOT
). EC2 and Fargate compute environments can't be mixed.
All compute environments that are associated with a job queue must share the same architecture. Batch doesn't support mixing compute environment architecture types in a single job queue.
Sourcepub fn service_environment_order(self, input: ServiceEnvironmentOrder) -> Self
pub fn service_environment_order(self, input: ServiceEnvironmentOrder) -> Self
Appends an item to service_environment_order
.
To override the contents of this collection use set_service_environment_order
.
The order of the service environment associated with the job queue. Job queues with a higher priority are evaluated first when associated with the same service environment.
Sourcepub fn set_service_environment_order(
self,
input: Option<Vec<ServiceEnvironmentOrder>>,
) -> Self
pub fn set_service_environment_order( self, input: Option<Vec<ServiceEnvironmentOrder>>, ) -> Self
The order of the service environment associated with the job queue. Job queues with a higher priority are evaluated first when associated with the same service environment.
Sourcepub fn get_service_environment_order(
&self,
) -> &Option<Vec<ServiceEnvironmentOrder>>
pub fn get_service_environment_order( &self, ) -> &Option<Vec<ServiceEnvironmentOrder>>
The order of the service environment associated with the job queue. Job queues with a higher priority are evaluated first when associated with the same service environment.
Sourcepub fn job_state_time_limit_actions(
self,
input: JobStateTimeLimitAction,
) -> Self
pub fn job_state_time_limit_actions( self, input: JobStateTimeLimitAction, ) -> Self
Appends an item to job_state_time_limit_actions
.
To override the contents of this collection use set_job_state_time_limit_actions
.
The set of actions that Batch perform on jobs that remain at the head of the job queue in the specified state longer than specified times. Batch will perform each action after maxTimeSeconds
has passed. (Note: The minimum value for maxTimeSeconds is 600 (10 minutes) and its maximum value is 86,400 (24 hours).)
Sourcepub fn set_job_state_time_limit_actions(
self,
input: Option<Vec<JobStateTimeLimitAction>>,
) -> Self
pub fn set_job_state_time_limit_actions( self, input: Option<Vec<JobStateTimeLimitAction>>, ) -> Self
The set of actions that Batch perform on jobs that remain at the head of the job queue in the specified state longer than specified times. Batch will perform each action after maxTimeSeconds
has passed. (Note: The minimum value for maxTimeSeconds is 600 (10 minutes) and its maximum value is 86,400 (24 hours).)
Sourcepub fn get_job_state_time_limit_actions(
&self,
) -> &Option<Vec<JobStateTimeLimitAction>>
pub fn get_job_state_time_limit_actions( &self, ) -> &Option<Vec<JobStateTimeLimitAction>>
The set of actions that Batch perform on jobs that remain at the head of the job queue in the specified state longer than specified times. Batch will perform each action after maxTimeSeconds
has passed. (Note: The minimum value for maxTimeSeconds is 600 (10 minutes) and its maximum value is 86,400 (24 hours).)
Sourcepub fn build(self) -> Result<UpdateJobQueueInput, BuildError>
pub fn build(self) -> Result<UpdateJobQueueInput, BuildError>
Consumes the builder and constructs a UpdateJobQueueInput
.
Source§impl UpdateJobQueueInputBuilder
impl UpdateJobQueueInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateJobQueueOutput, SdkError<UpdateJobQueueError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateJobQueueOutput, SdkError<UpdateJobQueueError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateJobQueueInputBuilder
impl Clone for UpdateJobQueueInputBuilder
Source§fn clone(&self) -> UpdateJobQueueInputBuilder
fn clone(&self) -> UpdateJobQueueInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateJobQueueInputBuilder
impl Debug for UpdateJobQueueInputBuilder
Source§impl Default for UpdateJobQueueInputBuilder
impl Default for UpdateJobQueueInputBuilder
Source§fn default() -> UpdateJobQueueInputBuilder
fn default() -> UpdateJobQueueInputBuilder
impl StructuralPartialEq for UpdateJobQueueInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateJobQueueInputBuilder
impl RefUnwindSafe for UpdateJobQueueInputBuilder
impl Send for UpdateJobQueueInputBuilder
impl Sync for UpdateJobQueueInputBuilder
impl Unpin for UpdateJobQueueInputBuilder
impl UnwindSafe for UpdateJobQueueInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);