#[non_exhaustive]pub struct ControlScopeBuilder { /* private fields */ }
Expand description
A builder for ControlScope
.
Implementations§
Source§impl ControlScopeBuilder
impl ControlScopeBuilder
Sourcepub fn compliance_resource_ids(self, input: impl Into<String>) -> Self
pub fn compliance_resource_ids(self, input: impl Into<String>) -> Self
Appends an item to compliance_resource_ids
.
To override the contents of this collection use set_compliance_resource_ids
.
The ID of the only Amazon Web Services resource that you want your control scope to contain.
Sourcepub fn set_compliance_resource_ids(self, input: Option<Vec<String>>) -> Self
pub fn set_compliance_resource_ids(self, input: Option<Vec<String>>) -> Self
The ID of the only Amazon Web Services resource that you want your control scope to contain.
Sourcepub fn get_compliance_resource_ids(&self) -> &Option<Vec<String>>
pub fn get_compliance_resource_ids(&self) -> &Option<Vec<String>>
The ID of the only Amazon Web Services resource that you want your control scope to contain.
Sourcepub fn compliance_resource_types(self, input: impl Into<String>) -> Self
pub fn compliance_resource_types(self, input: impl Into<String>) -> Self
Appends an item to compliance_resource_types
.
To override the contents of this collection use set_compliance_resource_types
.
Describes whether the control scope includes one or more types of resources, such as EFS
or RDS
.
Sourcepub fn set_compliance_resource_types(self, input: Option<Vec<String>>) -> Self
pub fn set_compliance_resource_types(self, input: Option<Vec<String>>) -> Self
Describes whether the control scope includes one or more types of resources, such as EFS
or RDS
.
Sourcepub fn get_compliance_resource_types(&self) -> &Option<Vec<String>>
pub fn get_compliance_resource_types(&self) -> &Option<Vec<String>>
Describes whether the control scope includes one or more types of resources, such as EFS
or RDS
.
Adds a key-value pair to tags
.
To override the contents of this collection use set_tags
.
The tag key-value pair applied to those Amazon Web Services resources that you want to trigger an evaluation for a rule. A maximum of one key-value pair can be provided. The tag value is optional, but it cannot be an empty string if you are creating or editing a framework from the console (though the value can be an empty string when included in a CloudFormation template).
The structure to assign a tag is: \[{"Key":"string","Value":"string"}\]
.
The tag key-value pair applied to those Amazon Web Services resources that you want to trigger an evaluation for a rule. A maximum of one key-value pair can be provided. The tag value is optional, but it cannot be an empty string if you are creating or editing a framework from the console (though the value can be an empty string when included in a CloudFormation template).
The structure to assign a tag is: \[{"Key":"string","Value":"string"}\]
.
The tag key-value pair applied to those Amazon Web Services resources that you want to trigger an evaluation for a rule. A maximum of one key-value pair can be provided. The tag value is optional, but it cannot be an empty string if you are creating or editing a framework from the console (though the value can be an empty string when included in a CloudFormation template).
The structure to assign a tag is: \[{"Key":"string","Value":"string"}\]
.
Sourcepub fn build(self) -> ControlScope
pub fn build(self) -> ControlScope
Consumes the builder and constructs a ControlScope
.
Trait Implementations§
Source§impl Clone for ControlScopeBuilder
impl Clone for ControlScopeBuilder
Source§fn clone(&self) -> ControlScopeBuilder
fn clone(&self) -> ControlScopeBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ControlScopeBuilder
impl Debug for ControlScopeBuilder
Source§impl Default for ControlScopeBuilder
impl Default for ControlScopeBuilder
Source§fn default() -> ControlScopeBuilder
fn default() -> ControlScopeBuilder
Source§impl PartialEq for ControlScopeBuilder
impl PartialEq for ControlScopeBuilder
impl StructuralPartialEq for ControlScopeBuilder
Auto Trait Implementations§
impl Freeze for ControlScopeBuilder
impl RefUnwindSafe for ControlScopeBuilder
impl Send for ControlScopeBuilder
impl Sync for ControlScopeBuilder
impl Unpin for ControlScopeBuilder
impl UnwindSafe for ControlScopeBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);