Struct aws_sdk_athena::types::SessionStatus
source · #[non_exhaustive]pub struct SessionStatus {
pub start_date_time: Option<DateTime>,
pub last_modified_date_time: Option<DateTime>,
pub end_date_time: Option<DateTime>,
pub idle_since_date_time: Option<DateTime>,
pub state: Option<SessionState>,
pub state_change_reason: Option<String>,
}Expand description
Contains information about the status of a session.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.start_date_time: Option<DateTime>The date and time that the session started.
last_modified_date_time: Option<DateTime>The most recent date and time that the session was modified.
end_date_time: Option<DateTime>The date and time that the session ended.
idle_since_date_time: Option<DateTime>The date and time starting at which the session became idle. Can be empty if the session is not currently idle.
state: Option<SessionState>The state of the session. A description of each state follows.
CREATING - The session is being started, including acquiring resources.
CREATED - The session has been started.
IDLE - The session is able to accept a calculation.
BUSY - The session is processing another task and is unable to accept a calculation.
TERMINATING - The session is in the process of shutting down.
TERMINATED - The session and its resources are no longer running.
DEGRADED - The session has no healthy coordinators.
FAILED - Due to a failure, the session and its resources are no longer running.
state_change_reason: Option<String>The reason for the session state change (for example, canceled because the session was terminated).
Implementations§
source§impl SessionStatus
impl SessionStatus
sourcepub fn start_date_time(&self) -> Option<&DateTime>
pub fn start_date_time(&self) -> Option<&DateTime>
The date and time that the session started.
sourcepub fn last_modified_date_time(&self) -> Option<&DateTime>
pub fn last_modified_date_time(&self) -> Option<&DateTime>
The most recent date and time that the session was modified.
sourcepub fn end_date_time(&self) -> Option<&DateTime>
pub fn end_date_time(&self) -> Option<&DateTime>
The date and time that the session ended.
sourcepub fn idle_since_date_time(&self) -> Option<&DateTime>
pub fn idle_since_date_time(&self) -> Option<&DateTime>
The date and time starting at which the session became idle. Can be empty if the session is not currently idle.
sourcepub fn state(&self) -> Option<&SessionState>
pub fn state(&self) -> Option<&SessionState>
The state of the session. A description of each state follows.
CREATING - The session is being started, including acquiring resources.
CREATED - The session has been started.
IDLE - The session is able to accept a calculation.
BUSY - The session is processing another task and is unable to accept a calculation.
TERMINATING - The session is in the process of shutting down.
TERMINATED - The session and its resources are no longer running.
DEGRADED - The session has no healthy coordinators.
FAILED - Due to a failure, the session and its resources are no longer running.
sourcepub fn state_change_reason(&self) -> Option<&str>
pub fn state_change_reason(&self) -> Option<&str>
The reason for the session state change (for example, canceled because the session was terminated).
source§impl SessionStatus
impl SessionStatus
sourcepub fn builder() -> SessionStatusBuilder
pub fn builder() -> SessionStatusBuilder
Creates a new builder-style object to manufacture SessionStatus.
Trait Implementations§
source§impl Clone for SessionStatus
impl Clone for SessionStatus
source§fn clone(&self) -> SessionStatus
fn clone(&self) -> SessionStatus
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for SessionStatus
impl Debug for SessionStatus
source§impl PartialEq for SessionStatus
impl PartialEq for SessionStatus
source§fn eq(&self, other: &SessionStatus) -> bool
fn eq(&self, other: &SessionStatus) -> bool
self and other values to be equal, and is used
by ==.