#[non_exhaustive]pub struct UpdateStackInput {Show 13 fields
pub display_name: Option<String>,
pub description: Option<String>,
pub name: Option<String>,
pub storage_connectors: Option<Vec<StorageConnector>>,
pub delete_storage_connectors: Option<bool>,
pub redirect_url: Option<String>,
pub feedback_url: Option<String>,
pub attributes_to_delete: Option<Vec<StackAttribute>>,
pub user_settings: Option<Vec<UserSetting>>,
pub application_settings: Option<ApplicationSettings>,
pub access_endpoints: Option<Vec<AccessEndpoint>>,
pub embed_host_domains: Option<Vec<String>>,
pub streaming_experience_settings: Option<StreamingExperienceSettings>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.display_name: Option<String>
The stack name to display.
description: Option<String>
The description to display.
name: Option<String>
The name of the stack.
storage_connectors: Option<Vec<StorageConnector>>
The storage connectors to enable.
delete_storage_connectors: Option<bool>
Deletes the storage connectors currently enabled for the stack.
redirect_url: Option<String>
The URL that users are redirected to after their streaming session ends.
feedback_url: Option<String>
The URL that users are redirected to after they choose the Send Feedback link. If no URL is specified, no Send Feedback link is displayed.
attributes_to_delete: Option<Vec<StackAttribute>>
The stack attributes to delete.
user_settings: Option<Vec<UserSetting>>
The actions that are enabled or disabled for users during their streaming sessions. By default, these actions are enabled.
application_settings: Option<ApplicationSettings>
The persistent application settings for users of a stack. When these settings are enabled, changes that users make to applications and Windows settings are automatically saved after each session and applied to the next session.
access_endpoints: Option<Vec<AccessEndpoint>>
The list of interface VPC endpoint (interface endpoint) objects. Users of the stack can connect to AppStream 2.0 only through the specified endpoints.
embed_host_domains: Option<Vec<String>>
The domains where AppStream 2.0 streaming sessions can be embedded in an iframe. You must approve the domains that you want to host embedded AppStream 2.0 streaming sessions.
streaming_experience_settings: Option<StreamingExperienceSettings>
The streaming protocol you want your stack to prefer. This can be UDP or TCP. Currently, UDP is only supported in the Windows native client.
Implementations§
Source§impl UpdateStackInput
impl UpdateStackInput
Sourcepub fn display_name(&self) -> Option<&str>
pub fn display_name(&self) -> Option<&str>
The stack name to display.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description to display.
Sourcepub fn storage_connectors(&self) -> &[StorageConnector]
pub fn storage_connectors(&self) -> &[StorageConnector]
The storage connectors to enable.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .storage_connectors.is_none()
.
Sourcepub fn delete_storage_connectors(&self) -> Option<bool>
👎Deprecated
pub fn delete_storage_connectors(&self) -> Option<bool>
Deletes the storage connectors currently enabled for the stack.
Sourcepub fn redirect_url(&self) -> Option<&str>
pub fn redirect_url(&self) -> Option<&str>
The URL that users are redirected to after their streaming session ends.
Sourcepub fn feedback_url(&self) -> Option<&str>
pub fn feedback_url(&self) -> Option<&str>
The URL that users are redirected to after they choose the Send Feedback link. If no URL is specified, no Send Feedback link is displayed.
Sourcepub fn attributes_to_delete(&self) -> &[StackAttribute]
pub fn attributes_to_delete(&self) -> &[StackAttribute]
The stack attributes to delete.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .attributes_to_delete.is_none()
.
Sourcepub fn user_settings(&self) -> &[UserSetting]
pub fn user_settings(&self) -> &[UserSetting]
The actions that are enabled or disabled for users during their streaming sessions. By default, these actions are enabled.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .user_settings.is_none()
.
Sourcepub fn application_settings(&self) -> Option<&ApplicationSettings>
pub fn application_settings(&self) -> Option<&ApplicationSettings>
The persistent application settings for users of a stack. When these settings are enabled, changes that users make to applications and Windows settings are automatically saved after each session and applied to the next session.
Sourcepub fn access_endpoints(&self) -> &[AccessEndpoint]
pub fn access_endpoints(&self) -> &[AccessEndpoint]
The list of interface VPC endpoint (interface endpoint) objects. Users of the stack can connect to AppStream 2.0 only through the specified endpoints.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .access_endpoints.is_none()
.
Sourcepub fn embed_host_domains(&self) -> &[String]
pub fn embed_host_domains(&self) -> &[String]
The domains where AppStream 2.0 streaming sessions can be embedded in an iframe. You must approve the domains that you want to host embedded AppStream 2.0 streaming sessions.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .embed_host_domains.is_none()
.
Sourcepub fn streaming_experience_settings(
&self,
) -> Option<&StreamingExperienceSettings>
pub fn streaming_experience_settings( &self, ) -> Option<&StreamingExperienceSettings>
The streaming protocol you want your stack to prefer. This can be UDP or TCP. Currently, UDP is only supported in the Windows native client.
Source§impl UpdateStackInput
impl UpdateStackInput
Sourcepub fn builder() -> UpdateStackInputBuilder
pub fn builder() -> UpdateStackInputBuilder
Creates a new builder-style object to manufacture UpdateStackInput
.
Trait Implementations§
Source§impl Clone for UpdateStackInput
impl Clone for UpdateStackInput
Source§fn clone(&self) -> UpdateStackInput
fn clone(&self) -> UpdateStackInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateStackInput
impl Debug for UpdateStackInput
Source§impl PartialEq for UpdateStackInput
impl PartialEq for UpdateStackInput
impl StructuralPartialEq for UpdateStackInput
Auto Trait Implementations§
impl Freeze for UpdateStackInput
impl RefUnwindSafe for UpdateStackInput
impl Send for UpdateStackInput
impl Sync for UpdateStackInput
impl Unpin for UpdateStackInput
impl UnwindSafe for UpdateStackInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);