Struct UpdateStackInput

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#[non_exhaustive]
pub struct UpdateStackInput {
Show 13 fields pub display_name: Option<String>, pub description: Option<String>, pub name: Option<String>, pub storage_connectors: Option<Vec<StorageConnector>>, pub delete_storage_connectors: Option<bool>, pub redirect_url: Option<String>, pub feedback_url: Option<String>, pub attributes_to_delete: Option<Vec<StackAttribute>>, pub user_settings: Option<Vec<UserSetting>>, pub application_settings: Option<ApplicationSettings>, pub access_endpoints: Option<Vec<AccessEndpoint>>, pub embed_host_domains: Option<Vec<String>>, pub streaming_experience_settings: Option<StreamingExperienceSettings>,
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§display_name: Option<String>

The stack name to display.

§description: Option<String>

The description to display.

§name: Option<String>

The name of the stack.

§storage_connectors: Option<Vec<StorageConnector>>

The storage connectors to enable.

§delete_storage_connectors: Option<bool>
👎Deprecated

Deletes the storage connectors currently enabled for the stack.

§redirect_url: Option<String>

The URL that users are redirected to after their streaming session ends.

§feedback_url: Option<String>

The URL that users are redirected to after they choose the Send Feedback link. If no URL is specified, no Send Feedback link is displayed.

§attributes_to_delete: Option<Vec<StackAttribute>>

The stack attributes to delete.

§user_settings: Option<Vec<UserSetting>>

The actions that are enabled or disabled for users during their streaming sessions. By default, these actions are enabled.

§application_settings: Option<ApplicationSettings>

The persistent application settings for users of a stack. When these settings are enabled, changes that users make to applications and Windows settings are automatically saved after each session and applied to the next session.

§access_endpoints: Option<Vec<AccessEndpoint>>

The list of interface VPC endpoint (interface endpoint) objects. Users of the stack can connect to AppStream 2.0 only through the specified endpoints.

§embed_host_domains: Option<Vec<String>>

The domains where AppStream 2.0 streaming sessions can be embedded in an iframe. You must approve the domains that you want to host embedded AppStream 2.0 streaming sessions.

§streaming_experience_settings: Option<StreamingExperienceSettings>

The streaming protocol you want your stack to prefer. This can be UDP or TCP. Currently, UDP is only supported in the Windows native client.

Implementations§

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impl UpdateStackInput

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pub fn display_name(&self) -> Option<&str>

The stack name to display.

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pub fn description(&self) -> Option<&str>

The description to display.

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pub fn name(&self) -> Option<&str>

The name of the stack.

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pub fn storage_connectors(&self) -> &[StorageConnector]

The storage connectors to enable.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .storage_connectors.is_none().

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pub fn delete_storage_connectors(&self) -> Option<bool>

👎Deprecated

Deletes the storage connectors currently enabled for the stack.

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pub fn redirect_url(&self) -> Option<&str>

The URL that users are redirected to after their streaming session ends.

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pub fn feedback_url(&self) -> Option<&str>

The URL that users are redirected to after they choose the Send Feedback link. If no URL is specified, no Send Feedback link is displayed.

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pub fn attributes_to_delete(&self) -> &[StackAttribute]

The stack attributes to delete.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .attributes_to_delete.is_none().

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pub fn user_settings(&self) -> &[UserSetting]

The actions that are enabled or disabled for users during their streaming sessions. By default, these actions are enabled.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .user_settings.is_none().

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pub fn application_settings(&self) -> Option<&ApplicationSettings>

The persistent application settings for users of a stack. When these settings are enabled, changes that users make to applications and Windows settings are automatically saved after each session and applied to the next session.

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pub fn access_endpoints(&self) -> &[AccessEndpoint]

The list of interface VPC endpoint (interface endpoint) objects. Users of the stack can connect to AppStream 2.0 only through the specified endpoints.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .access_endpoints.is_none().

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pub fn embed_host_domains(&self) -> &[String]

The domains where AppStream 2.0 streaming sessions can be embedded in an iframe. You must approve the domains that you want to host embedded AppStream 2.0 streaming sessions.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .embed_host_domains.is_none().

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pub fn streaming_experience_settings( &self, ) -> Option<&StreamingExperienceSettings>

The streaming protocol you want your stack to prefer. This can be UDP or TCP. Currently, UDP is only supported in the Windows native client.

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impl UpdateStackInput

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pub fn builder() -> UpdateStackInputBuilder

Creates a new builder-style object to manufacture UpdateStackInput.

Trait Implementations§

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impl Clone for UpdateStackInput

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fn clone(&self) -> UpdateStackInput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateStackInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UpdateStackInput

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fn eq(&self, other: &UpdateStackInput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for UpdateStackInput

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