#[non_exhaustive]pub struct StreamingExperienceSettings { /* private fields */ }
Expand description
The streaming protocol you want your stack to prefer. This can be UDP or TCP. Currently, UDP is only supported in the Windows native client.
Implementations§
source§impl StreamingExperienceSettings
impl StreamingExperienceSettings
sourcepub fn preferred_protocol(&self) -> Option<&PreferredProtocol>
pub fn preferred_protocol(&self) -> Option<&PreferredProtocol>
The preferred protocol that you want to use while streaming your application.
source§impl StreamingExperienceSettings
impl StreamingExperienceSettings
sourcepub fn builder() -> StreamingExperienceSettingsBuilder
pub fn builder() -> StreamingExperienceSettingsBuilder
Creates a new builder-style object to manufacture StreamingExperienceSettings
.
Trait Implementations§
source§impl Clone for StreamingExperienceSettings
impl Clone for StreamingExperienceSettings
source§fn clone(&self) -> StreamingExperienceSettings
fn clone(&self) -> StreamingExperienceSettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for StreamingExperienceSettings
impl Debug for StreamingExperienceSettings
source§impl PartialEq<StreamingExperienceSettings> for StreamingExperienceSettings
impl PartialEq<StreamingExperienceSettings> for StreamingExperienceSettings
source§fn eq(&self, other: &StreamingExperienceSettings) -> bool
fn eq(&self, other: &StreamingExperienceSettings) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.