pub struct CreateVirtualNodeFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to CreateVirtualNode
.
Creates a virtual node within a service mesh.
A virtual node acts as a logical pointer to a particular task group, such as an Amazon ECS service or a Kubernetes deployment. When you create a virtual node, you can specify the service discovery information for your task group, and whether the proxy running in a task group will communicate with other proxies using Transport Layer Security (TLS).
You define a listener
for any inbound traffic that your virtual node expects. Any virtual service that your virtual node expects to communicate to is specified as a backend
.
The response metadata for your new virtual node contains the arn
that is associated with the virtual node. Set this value to the full ARN; for example, arn:aws:appmesh:us-west-2:123456789012:myMesh/default/virtualNode/myApp
) as the APPMESH_RESOURCE_ARN
environment variable for your task group's Envoy proxy container in your task definition or pod spec. This is then mapped to the node.id
and node.cluster
Envoy parameters.
By default, App Mesh uses the name of the resource you specified in APPMESH_RESOURCE_ARN
when Envoy is referring to itself in metrics and traces. You can override this behavior by setting the APPMESH_RESOURCE_CLUSTER
environment variable with your own name.
For more information about virtual nodes, see Virtual nodes. You must be using 1.15.0
or later of the Envoy image when setting these variables. For more information aboutApp Mesh Envoy variables, see Envoy image in the App Mesh User Guide.
Implementations§
Source§impl CreateVirtualNodeFluentBuilder
impl CreateVirtualNodeFluentBuilder
Sourcepub fn as_input(&self) -> &CreateVirtualNodeInputBuilder
pub fn as_input(&self) -> &CreateVirtualNodeInputBuilder
Access the CreateVirtualNode as a reference.
Sourcepub async fn send(
self,
) -> Result<CreateVirtualNodeOutput, SdkError<CreateVirtualNodeError, HttpResponse>>
pub async fn send( self, ) -> Result<CreateVirtualNodeOutput, SdkError<CreateVirtualNodeError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<CreateVirtualNodeOutput, CreateVirtualNodeError, Self>
pub fn customize( self, ) -> CustomizableOperation<CreateVirtualNodeOutput, CreateVirtualNodeError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn virtual_node_name(self, input: impl Into<String>) -> Self
pub fn virtual_node_name(self, input: impl Into<String>) -> Self
The name to use for the virtual node.
Sourcepub fn set_virtual_node_name(self, input: Option<String>) -> Self
pub fn set_virtual_node_name(self, input: Option<String>) -> Self
The name to use for the virtual node.
Sourcepub fn get_virtual_node_name(&self) -> &Option<String>
pub fn get_virtual_node_name(&self) -> &Option<String>
The name to use for the virtual node.
Sourcepub fn mesh_name(self, input: impl Into<String>) -> Self
pub fn mesh_name(self, input: impl Into<String>) -> Self
The name of the service mesh to create the virtual node in.
Sourcepub fn set_mesh_name(self, input: Option<String>) -> Self
pub fn set_mesh_name(self, input: Option<String>) -> Self
The name of the service mesh to create the virtual node in.
Sourcepub fn get_mesh_name(&self) -> &Option<String>
pub fn get_mesh_name(&self) -> &Option<String>
The name of the service mesh to create the virtual node in.
Sourcepub fn spec(self, input: VirtualNodeSpec) -> Self
pub fn spec(self, input: VirtualNodeSpec) -> Self
The virtual node specification to apply.
Sourcepub fn set_spec(self, input: Option<VirtualNodeSpec>) -> Self
pub fn set_spec(self, input: Option<VirtualNodeSpec>) -> Self
The virtual node specification to apply.
Sourcepub fn get_spec(&self) -> &Option<VirtualNodeSpec>
pub fn get_spec(&self) -> &Option<VirtualNodeSpec>
The virtual node specification to apply.
Appends an item to tags
.
To override the contents of this collection use set_tags
.
Optional metadata that you can apply to the virtual node to assist with categorization and organization. Each tag consists of a key and an optional value, both of which you define. Tag keys can have a maximum character length of 128 characters, and tag values can have a maximum length of 256 characters.
Optional metadata that you can apply to the virtual node to assist with categorization and organization. Each tag consists of a key and an optional value, both of which you define. Tag keys can have a maximum character length of 128 characters, and tag values can have a maximum length of 256 characters.
Optional metadata that you can apply to the virtual node to assist with categorization and organization. Each tag consists of a key and an optional value, both of which you define. Tag keys can have a maximum character length of 128 characters, and tag values can have a maximum length of 256 characters.
Sourcepub fn client_token(self, input: impl Into<String>) -> Self
pub fn client_token(self, input: impl Into<String>) -> Self
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request. Up to 36 letters, numbers, hyphens, and underscores are allowed.
Sourcepub fn set_client_token(self, input: Option<String>) -> Self
pub fn set_client_token(self, input: Option<String>) -> Self
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request. Up to 36 letters, numbers, hyphens, and underscores are allowed.
Sourcepub fn get_client_token(&self) -> &Option<String>
pub fn get_client_token(&self) -> &Option<String>
Unique, case-sensitive identifier that you provide to ensure the idempotency of the request. Up to 36 letters, numbers, hyphens, and underscores are allowed.
Sourcepub fn mesh_owner(self, input: impl Into<String>) -> Self
pub fn mesh_owner(self, input: impl Into<String>) -> Self
The Amazon Web Services IAM account ID of the service mesh owner. If the account ID is not your own, then the account that you specify must share the mesh with your account before you can create the resource in the service mesh. For more information about mesh sharing, see Working with shared meshes.
Sourcepub fn set_mesh_owner(self, input: Option<String>) -> Self
pub fn set_mesh_owner(self, input: Option<String>) -> Self
The Amazon Web Services IAM account ID of the service mesh owner. If the account ID is not your own, then the account that you specify must share the mesh with your account before you can create the resource in the service mesh. For more information about mesh sharing, see Working with shared meshes.
Sourcepub fn get_mesh_owner(&self) -> &Option<String>
pub fn get_mesh_owner(&self) -> &Option<String>
The Amazon Web Services IAM account ID of the service mesh owner. If the account ID is not your own, then the account that you specify must share the mesh with your account before you can create the resource in the service mesh. For more information about mesh sharing, see Working with shared meshes.
Trait Implementations§
Source§impl Clone for CreateVirtualNodeFluentBuilder
impl Clone for CreateVirtualNodeFluentBuilder
Source§fn clone(&self) -> CreateVirtualNodeFluentBuilder
fn clone(&self) -> CreateVirtualNodeFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for CreateVirtualNodeFluentBuilder
impl !RefUnwindSafe for CreateVirtualNodeFluentBuilder
impl Send for CreateVirtualNodeFluentBuilder
impl Sync for CreateVirtualNodeFluentBuilder
impl Unpin for CreateVirtualNodeFluentBuilder
impl !UnwindSafe for CreateVirtualNodeFluentBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);