#[non_exhaustive]pub struct GrpcTimeout {
pub per_request: Option<Duration>,
pub idle: Option<Duration>,
}Expand description
An object that represents types of timeouts.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.per_request: Option<Duration>An object that represents a per request timeout. The default value is 15 seconds. If you set a higher timeout, then make sure that the higher value is set for each App Mesh resource in a conversation. For example, if a virtual node backend uses a virtual router provider to route to another virtual node, then the timeout should be greater than 15 seconds for the source and destination virtual node and the route.
idle: Option<Duration>An object that represents an idle timeout. An idle timeout bounds the amount of time that a connection may be idle. The default value is none.
Implementations§
source§impl GrpcTimeout
impl GrpcTimeout
sourcepub fn per_request(&self) -> Option<&Duration>
pub fn per_request(&self) -> Option<&Duration>
An object that represents a per request timeout. The default value is 15 seconds. If you set a higher timeout, then make sure that the higher value is set for each App Mesh resource in a conversation. For example, if a virtual node backend uses a virtual router provider to route to another virtual node, then the timeout should be greater than 15 seconds for the source and destination virtual node and the route.
source§impl GrpcTimeout
impl GrpcTimeout
sourcepub fn builder() -> GrpcTimeoutBuilder
pub fn builder() -> GrpcTimeoutBuilder
Creates a new builder-style object to manufacture GrpcTimeout.
Trait Implementations§
source§impl Clone for GrpcTimeout
impl Clone for GrpcTimeout
source§fn clone(&self) -> GrpcTimeout
fn clone(&self) -> GrpcTimeout
1.6.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for GrpcTimeout
impl Debug for GrpcTimeout
source§impl PartialEq for GrpcTimeout
impl PartialEq for GrpcTimeout
impl StructuralPartialEq for GrpcTimeout
Auto Trait Implementations§
impl Freeze for GrpcTimeout
impl RefUnwindSafe for GrpcTimeout
impl Send for GrpcTimeout
impl Sync for GrpcTimeout
impl Unpin for GrpcTimeout
impl UnwindSafe for GrpcTimeout
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightBlack.
§Example
println!("{}", value.bright_black());source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightGreen.
§Example
println!("{}", value.bright_green());source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightYellow.
§Example
println!("{}", value.bright_yellow());source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.bright_magenta());source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightWhite.
§Example
println!("{}", value.bright_white());source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlack.
§Example
println!("{}", value.on_bright_black());source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightGreen.
§Example
println!("{}", value.on_bright_green());source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightYellow.
§Example
println!("{}", value.on_bright_yellow());source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlue.
§Example
println!("{}", value.on_bright_blue());source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.on_bright_magenta());source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightCyan.
§Example
println!("{}", value.on_bright_cyan());source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightWhite.
§Example
println!("{}", value.on_bright_white());source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::Underline.
§Example
println!("{}", value.underline());source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::RapidBlink.
§Example
println!("{}", value.rapid_blink());source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);