Struct aws_sdk_appmesh::input::DeleteVirtualNodeInput
source · #[non_exhaustive]pub struct DeleteVirtualNodeInput { /* private fields */ }
Expand description
Deletes a virtual node input.
Implementations§
source§impl DeleteVirtualNodeInput
impl DeleteVirtualNodeInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<DeleteVirtualNode, AwsResponseRetryClassifier>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<DeleteVirtualNode, AwsResponseRetryClassifier>, BuildError>
Consumes the builder and constructs an Operation<DeleteVirtualNode
>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture DeleteVirtualNodeInput
.
source§impl DeleteVirtualNodeInput
impl DeleteVirtualNodeInput
sourcepub fn virtual_node_name(&self) -> Option<&str>
pub fn virtual_node_name(&self) -> Option<&str>
The name of the virtual node to delete.
sourcepub fn mesh_name(&self) -> Option<&str>
pub fn mesh_name(&self) -> Option<&str>
The name of the service mesh to delete the virtual node in.
sourcepub fn mesh_owner(&self) -> Option<&str>
pub fn mesh_owner(&self) -> Option<&str>
The Amazon Web Services IAM account ID of the service mesh owner. If the account ID is not your own, then it's the ID of the account that shared the mesh with your account. For more information about mesh sharing, see Working with shared meshes.
Trait Implementations§
source§impl Clone for DeleteVirtualNodeInput
impl Clone for DeleteVirtualNodeInput
source§fn clone(&self) -> DeleteVirtualNodeInput
fn clone(&self) -> DeleteVirtualNodeInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DeleteVirtualNodeInput
impl Debug for DeleteVirtualNodeInput
source§impl PartialEq<DeleteVirtualNodeInput> for DeleteVirtualNodeInput
impl PartialEq<DeleteVirtualNodeInput> for DeleteVirtualNodeInput
source§fn eq(&self, other: &DeleteVirtualNodeInput) -> bool
fn eq(&self, other: &DeleteVirtualNodeInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.