ComponentConditionProperty

Struct ComponentConditionProperty 

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#[non_exhaustive]
pub struct ComponentConditionProperty { pub property: Option<String>, pub field: Option<String>, pub operator: Option<String>, pub operand: Option<String>, pub then: Option<Box<ComponentProperty>>, pub else: Option<Box<ComponentProperty>>, pub operand_type: Option<String>, }
Expand description

Represents a conditional expression to set a component property. Use ComponentConditionProperty to set a property to different values conditionally, based on the value of another property.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§property: Option<String>

The name of the conditional property.

§field: Option<String>

The name of a field. Specify this when the property is a data model.

§operator: Option<String>

The operator to use to perform the evaluation, such as eq to represent equals.

§operand: Option<String>

The value of the property to evaluate.

§then: Option<Box<ComponentProperty>>

The value to assign to the property if the condition is met.

§else: Option<Box<ComponentProperty>>

The value to assign to the property if the condition is not met.

§operand_type: Option<String>

The type of the property to evaluate.

Implementations§

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impl ComponentConditionProperty

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pub fn property(&self) -> Option<&str>

The name of the conditional property.

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pub fn field(&self) -> Option<&str>

The name of a field. Specify this when the property is a data model.

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pub fn operator(&self) -> Option<&str>

The operator to use to perform the evaluation, such as eq to represent equals.

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pub fn operand(&self) -> Option<&str>

The value of the property to evaluate.

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pub fn then(&self) -> Option<&ComponentProperty>

The value to assign to the property if the condition is met.

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pub fn else(&self) -> Option<&ComponentProperty>

The value to assign to the property if the condition is not met.

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pub fn operand_type(&self) -> Option<&str>

The type of the property to evaluate.

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impl ComponentConditionProperty

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pub fn builder() -> ComponentConditionPropertyBuilder

Creates a new builder-style object to manufacture ComponentConditionProperty.

Trait Implementations§

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impl Clone for ComponentConditionProperty

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fn clone(&self) -> ComponentConditionProperty

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComponentConditionProperty

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ComponentConditionProperty

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fn eq(&self, other: &ComponentConditionProperty) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ComponentConditionProperty

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