pub struct LogParameters {
pub log_paths: Vec<String>,
}
Expand description
This data type is used to identify which files generated during a game session that you want GameLift to upload and store once the game session ends. This information is communicated to the GameLift service in a ProcessReady call.
Fields§
§log_paths: Vec<String>
List of directory paths to game server log files you want GameLift to store for future access. These files are generated by a server process during each game session; file paths and names are defined in your game server and stored in the root game build directory. For example, if your game build stores game session logs in a path like MyGame\sessionlogs, then the log path would be c:\game\MyGame\sessionLogs (on a Windows instance) or /local/game/MyGame/sessionLogs (on a Linux instance).
Auto Trait Implementations§
impl Freeze for LogParameters
impl RefUnwindSafe for LogParameters
impl Send for LogParameters
impl Sync for LogParameters
impl Unpin for LogParameters
impl UnwindSafe for LogParameters
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more