Struct aws_gamelift_server_sdk_rs::entity::GameSession
source · [−]pub struct GameSession {
pub game_session_id: Option<GameSessionId>,
pub name: Option<String>,
pub fleet_id: Option<String>,
pub max_players: i32,
pub port: i32,
pub ip_address: Option<String>,
pub game_session_data: Option<String>,
pub matchmaker_data: Option<String>,
pub game_properties: Option<Vec<GameProperty>>,
pub dns_name: Option<String>,
}
Fields
game_session_id: Option<GameSessionId>
name: Option<String>
fleet_id: Option<String>
max_players: i32
port: i32
ip_address: Option<String>
game_session_data: Option<String>
matchmaker_data: Option<String>
game_properties: Option<Vec<GameProperty>>
dns_name: Option<String>
Trait Implementations
Returns the “default value” for a type. Read more
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for GameSession
impl Send for GameSession
impl Sync for GameSession
impl Unpin for GameSession
impl UnwindSafe for GameSession
Blanket Implementations
Mutably borrows from an owned value. Read more
pub fn vzip(self) -> V
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more