pub struct ActivateGameSession {
pub game_session: GameSession,
}Fields§
§game_session: GameSessionTrait Implementations§
Source§impl Clone for ActivateGameSession
impl Clone for ActivateGameSession
Source§fn clone(&self) -> ActivateGameSession
fn clone(&self) -> ActivateGameSession
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActivateGameSession
impl Debug for ActivateGameSession
Source§impl Default for ActivateGameSession
impl Default for ActivateGameSession
Source§fn default() -> ActivateGameSession
fn default() -> ActivateGameSession
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ActivateGameSession
impl<'de> Deserialize<'de> for ActivateGameSession
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ActivateGameSession
impl RefUnwindSafe for ActivateGameSession
impl Send for ActivateGameSession
impl Sync for ActivateGameSession
impl Unpin for ActivateGameSession
impl UnwindSafe for ActivateGameSession
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more