InstancedMarkRenderer

Struct InstancedMarkRenderer 

Source
pub struct InstancedMarkRenderer {
    pub render_pipeline: RenderPipeline,
    pub vertex_buffer: Buffer,
    pub index_buffer: Buffer,
    pub num_indices: u32,
    pub instance_buffer: Buffer,
    pub batches: Vec<InstancedMarkBatch>,
    pub uniform_bind_group: BindGroup,
    pub texture: Texture,
    pub texture_size: Extent3d,
    pub texture_bind_group: BindGroup,
    pub clip: Clip,
    pub scale: f32,
}

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§render_pipeline: RenderPipeline§vertex_buffer: Buffer§index_buffer: Buffer§num_indices: u32§instance_buffer: Buffer§batches: Vec<InstancedMarkBatch>§uniform_bind_group: BindGroup§texture: Texture§texture_size: Extent3d§texture_bind_group: BindGroup§clip: Clip§scale: f32

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impl InstancedMarkRenderer

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pub fn new<I, V, U>( device: &Device, texture_format: TextureFormat, sample_count: u32, mark_shader: Box<dyn InstancedMarkShader<Instance = I, Vertex = V, Uniform = U>>, clip: Clip, scale: f32, ) -> Self
where I: Pod + Zeroable, V: Pod + Zeroable, U: Pod + Zeroable,

Source

pub fn render( &self, device: &Device, texture_view: &TextureView, resolve_target: Option<&TextureView>, ) -> CommandBuffer

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