WindowCanvas

Struct WindowCanvas 

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pub struct WindowCanvas<'window> { /* private fields */ }

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impl<'window> WindowCanvas<'window>

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pub async fn new( window: Window, dimensions: CanvasDimensions, config: CanvasConfig, ) -> Result<Self, AvengerWgpuError>

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pub fn get_size(&self) -> PhysicalSize<u32>

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pub fn window(&self) -> &Window

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pub fn resize(&mut self, _new_size: PhysicalSize<u32>)

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pub fn input(&mut self, event: &WindowEvent) -> bool

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pub fn update(&mut self)

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pub fn render(&mut self) -> Result<(), AvengerWgpuError>

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impl<'window> Canvas for WindowCanvas<'window>

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fn get_multi_renderer(&mut self) -> &mut MultiMarkRenderer

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fn add_mark_renderer(&mut self, mark_renderer: MarkRenderer)

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fn clear_mark_renderer(&mut self)

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fn device(&self) -> &Device

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fn queue(&self) -> &Queue

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fn dimensions(&self) -> CanvasDimensions

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fn texture_format(&self) -> TextureFormat

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fn sample_count(&self) -> u32

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fn add_arc_mark( &mut self, mark: &ArcMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_path_mark( &mut self, mark: &PathMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_line_mark( &mut self, mark: &LineMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_trail_mark( &mut self, mark: &TrailMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_area_mark( &mut self, mark: &AreaMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_symbol_mark( &mut self, mark: &SymbolMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_rect_mark( &mut self, mark: &RectMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_rule_mark( &mut self, mark: &RuleMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_text_mark( &mut self, mark: &TextMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_image_mark( &mut self, mark: &ImageMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn add_group_mark( &mut self, group: &SceneGroup, parent_origin: [f32; 2], parent_clip: &Clip, ) -> Result<(), AvengerWgpuError>

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fn set_scene( &mut self, scene_graph: &SceneGraph, ) -> Result<(), AvengerWgpuError>

Auto Trait Implementations§

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impl<'window> !Freeze for WindowCanvas<'window>

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impl<'window> !RefUnwindSafe for WindowCanvas<'window>

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impl<'window> !Send for WindowCanvas<'window>

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impl<'window> !Sync for WindowCanvas<'window>

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impl<'window> Unpin for WindowCanvas<'window>

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impl<'window> !UnwindSafe for WindowCanvas<'window>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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