pub struct WindowCanvas<'window> { /* private fields */ }Implementations§
Source§impl<'window> WindowCanvas<'window>
impl<'window> WindowCanvas<'window>
pub async fn new( window: Window, dimensions: CanvasDimensions, config: CanvasConfig, ) -> Result<Self, AvengerWgpuError>
pub fn get_size(&self) -> PhysicalSize<u32>
pub fn window(&self) -> &Window
pub fn resize(&mut self, _new_size: PhysicalSize<u32>)
pub fn input(&mut self, event: &WindowEvent) -> bool
pub fn update(&mut self)
pub fn render(&mut self) -> Result<(), AvengerWgpuError>
Trait Implementations§
Source§impl<'window> Canvas for WindowCanvas<'window>
impl<'window> Canvas for WindowCanvas<'window>
fn get_multi_renderer(&mut self) -> &mut MultiMarkRenderer
fn add_mark_renderer(&mut self, mark_renderer: MarkRenderer)
fn clear_mark_renderer(&mut self)
fn device(&self) -> &Device
fn queue(&self) -> &Queue
fn dimensions(&self) -> CanvasDimensions
fn texture_format(&self) -> TextureFormat
fn sample_count(&self) -> u32
fn add_arc_mark( &mut self, mark: &ArcMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_path_mark( &mut self, mark: &PathMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_line_mark( &mut self, mark: &LineMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_trail_mark( &mut self, mark: &TrailMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_area_mark( &mut self, mark: &AreaMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_symbol_mark( &mut self, mark: &SymbolMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_rect_mark( &mut self, mark: &RectMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_rule_mark( &mut self, mark: &RuleMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_text_mark( &mut self, mark: &TextMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_image_mark( &mut self, mark: &ImageMark, origin: [f32; 2], group_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn add_group_mark( &mut self, group: &SceneGroup, parent_origin: [f32; 2], parent_clip: &Clip, ) -> Result<(), AvengerWgpuError>
fn set_scene( &mut self, scene_graph: &SceneGraph, ) -> Result<(), AvengerWgpuError>
Auto Trait Implementations§
impl<'window> !Freeze for WindowCanvas<'window>
impl<'window> !RefUnwindSafe for WindowCanvas<'window>
impl<'window> !Send for WindowCanvas<'window>
impl<'window> !Sync for WindowCanvas<'window>
impl<'window> Unpin for WindowCanvas<'window>
impl<'window> !UnwindSafe for WindowCanvas<'window>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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