pub struct RoleRegister { /* private fields */ }Implementations§
Source§impl RoleRegister
impl RoleRegister
Trait Implementations§
Source§impl Actor for RoleRegister
impl Actor for RoleRegister
Source§type Event = RoleRegisterEvent
type Event = RoleRegisterEvent
The type of events this actor can broadcast to subscribers.
Source§type Message = RoleRegisterMessage
type Message = RoleRegisterMessage
The type of messages this actor accepts.
Source§type Response = RoleRegisterResponse
type Response = RoleRegisterResponse
The type returned by the actor in response to each message.
Source§fn get_span(_id: &str, parent_span: Option<Span>) -> Span
fn get_span(_id: &str, parent_span: Option<Span>) -> Span
Creates the tracing span for this actor instance. Read more
Source§fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), ActorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), ActorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called once before the actor begins processing messages. Read more
Source§fn drain_timeout() -> Duration
fn drain_timeout() -> Duration
Maximum time to spend processing critical messages during shutdown before dropping them.
Source§fn startup_timeout() -> Option<Duration>
fn startup_timeout() -> Option<Duration>
Maximum time to wait for
pre_start to complete; None disables the startup timeout.Source§fn stop_timeout() -> Option<Duration>
fn stop_timeout() -> Option<Duration>
Maximum time a parent waits for this actor to acknowledge a stop request;
None disables the stop timeout.Source§fn supervision_strategy() -> SupervisionStrategy
fn supervision_strategy() -> SupervisionStrategy
Returns the supervision strategy applied when this actor fails at startup.
Source§fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut ActorContext<Self>,
_error: Option<&'life2 Error>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut ActorContext<Self>,
_error: Option<&'life2 Error>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called when the actor is about to be restarted after a failure. Read more
Source§fn pre_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn pre_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called when the actor is about to stop, before children are stopped. Read more
Source§fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called after all children have stopped and the actor is fully shut down. Override for final cleanup.
Source§impl BorshDeserialize for RoleRegister
impl BorshDeserialize for RoleRegister
fn deserialize_reader<__R: Read>(reader: &mut __R) -> Result<Self, Error>
Source§fn deserialize(buf: &mut &[u8]) -> Result<Self, Error>
fn deserialize(buf: &mut &[u8]) -> Result<Self, Error>
Deserializes this instance from a given slice of bytes.
Updates the buffer to point at the remaining bytes.
Source§fn try_from_slice(v: &[u8]) -> Result<Self, Error>
fn try_from_slice(v: &[u8]) -> Result<Self, Error>
Deserialize this instance from a slice of bytes.
fn try_from_reader<R>(reader: &mut R) -> Result<Self, Error>where
R: Read,
Source§impl BorshSerialize for RoleRegister
impl BorshSerialize for RoleRegister
Source§impl Clone for RoleRegister
impl Clone for RoleRegister
Source§fn clone(&self) -> RoleRegister
fn clone(&self) -> RoleRegister
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RoleRegister
impl Debug for RoleRegister
Source§impl Default for RoleRegister
impl Default for RoleRegister
Source§fn default() -> RoleRegister
fn default() -> RoleRegister
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for RoleRegister
impl<'de> Deserialize<'de> for RoleRegister
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Handler<RoleRegister> for RoleRegister
impl Handler<RoleRegister> for RoleRegister
Source§fn handle_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_sender: ActorPath,
msg: RoleRegisterMessage,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<RoleRegisterResponse, ActorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_sender: ActorPath,
msg: RoleRegisterMessage,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<RoleRegisterResponse, ActorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Source§fn on_event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
event: RoleRegisterEvent,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
event: RoleRegisterEvent,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called when the actor wants to apply an event to its own state; not invoked automatically by the runtime.
Source§fn on_child_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: Error,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn on_child_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: Error,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called when a child actor reports an error via
ActorContext::emit_error. Read moreSource§fn on_child_fault<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: Error,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ChildAction> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn on_child_fault<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: Error,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ChildAction> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called when a child actor fails unrecoverably (panics or exhausts retries). Read more
Source§impl PersistentActor for RoleRegister
impl PersistentActor for RoleRegister
Source§type Persistence = LightPersistence
type Persistence = LightPersistence
The persistence strategy (
LightPersistence or FullPersistence).Source§type InitParams = ()
type InitParams = ()
Parameters passed to
create_initial. Use () if no initialization data is needed.Source§fn create_initial(_params: Self::InitParams) -> Self
fn create_initial(_params: Self::InitParams) -> Self
Creates the actor in its default initial state from the given parameters. Read more
Source§fn apply(&mut self, event: &Self::Event) -> Result<(), ActorError>
fn apply(&mut self, event: &Self::Event) -> Result<(), ActorError>
Applies
event to the actor’s in-memory state. Read moreSource§fn initial(params: Self::InitParams) -> InitializedActor<Self>where
Self: Sized,
fn initial(params: Self::InitParams) -> InitializedActor<Self>where
Self: Sized,
Returns an
InitializedActor wrapping the actor’s initial state. Read moreSource§fn update(&mut self, state: Self)
fn update(&mut self, state: Self)
Replaces the current state with
state, used during snapshot recovery. Read moreSource§fn compact_on_snapshot() -> bool
fn compact_on_snapshot() -> bool
Whether already snapshotted events should be compacted after a
successful snapshot. Read more
Source§fn persist<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
event: &'life1 Self::Event,
ctx: &'life2 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: Send + 'async_trait,
fn persist<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
event: &'life1 Self::Event,
ctx: &'life2 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: Send + 'async_trait,
Applies
event to the in-memory state and durably persists it. Read moreSource§fn snapshot<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Sync + 'async_trait,
fn snapshot<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: Sync + 'async_trait,
Sends the current state to the child
store actor to be saved as a snapshot. Read moreSource§fn start_store<'life0, 'life1, 'life2, 'async_trait, C, S>(
&'life0 mut self,
name: &'life1 str,
prefix: Option<String>,
ctx: &'life2 mut ActorContext<Self>,
manager: impl DbManager<C, S> + 'async_trait,
key_box: Option<EncryptedKey>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
C: 'async_trait + Collection,
S: 'async_trait + State,
Self: Send + 'async_trait,
fn start_store<'life0, 'life1, 'life2, 'async_trait, C, S>(
&'life0 mut self,
name: &'life1 str,
prefix: Option<String>,
ctx: &'life2 mut ActorContext<Self>,
manager: impl DbManager<C, S> + 'async_trait,
key_box: Option<EncryptedKey>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
C: 'async_trait + Collection,
S: 'async_trait + State,
Self: Send + 'async_trait,
Creates the child
store actor, opens the storage backend, and recovers any persisted state. Read moreSource§impl Serialize for RoleRegister
impl Serialize for RoleRegister
Source§impl Storable for RoleRegister
impl Storable for RoleRegister
fn init_store<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
name: &'life1 str,
prefix: Option<String>,
encrypt: bool,
ctx: &'life2 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), ActorError>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Auto Trait Implementations§
impl Freeze for RoleRegister
impl RefUnwindSafe for RoleRegister
impl Send for RoleRegister
impl Sync for RoleRegister
impl Unpin for RoleRegister
impl UnsafeUnpin for RoleRegister
impl UnwindSafe for RoleRegister
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more