pub struct Update { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Actor for Update
impl Actor for Update
Source§type Message = UpdateMessage
type Message = UpdateMessage
The type of messages this actor accepts.
Source§fn get_span(id: &str, parent_span: Option<Span>) -> Span
fn get_span(id: &str, parent_span: Option<Span>) -> Span
Creates the tracing span for this actor instance. Read more
Source§fn drain_timeout() -> Duration
fn drain_timeout() -> Duration
Maximum time to spend processing critical messages during shutdown before dropping them.
Source§fn startup_timeout() -> Option<Duration>
fn startup_timeout() -> Option<Duration>
Maximum time to wait for
pre_start to complete; None disables the startup timeout.Source§fn stop_timeout() -> Option<Duration>
fn stop_timeout() -> Option<Duration>
Maximum time a parent waits for this actor to acknowledge a stop request;
None disables the stop timeout.Source§fn supervision_strategy() -> SupervisionStrategy
fn supervision_strategy() -> SupervisionStrategy
Returns the supervision strategy applied when this actor fails at startup.
Source§fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_context: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_context: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called once before the actor begins processing messages. Read more
Source§fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut ActorContext<Self>,
_error: Option<&'life2 Error>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut ActorContext<Self>,
_error: Option<&'life2 Error>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called when the actor is about to be restarted after a failure. Read more
Source§fn pre_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn pre_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called when the actor is about to stop, before children are stopped. Read more
Source§fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), Error>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called after all children have stopped and the actor is fully shut down. Override for final cleanup.
Source§impl Handler<Update> for Update
impl Handler<Update> for Update
Source§fn handle_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_sender: ActorPath,
msg: UpdateMessage,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), ActorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle_message<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_sender: ActorPath,
msg: UpdateMessage,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = Result<(), ActorError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Source§fn on_child_fault<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: ActorError,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = ChildAction> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_child_fault<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: ActorError,
ctx: &'life1 mut ActorContext<Self>,
) -> Pin<Box<dyn Future<Output = ChildAction> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called when a child actor fails unrecoverably (panics or exhausts retries). Read more
Source§fn on_event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_event: <A as Actor>::Event,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn on_event<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_event: <A as Actor>::Event,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called when the actor wants to apply an event to its own state; not invoked automatically by the runtime.
Source§fn on_child_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: Error,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn on_child_error<'life0, 'life1, 'async_trait>(
&'life0 mut self,
error: Error,
_ctx: &'life1 mut ActorContext<A>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called when a child actor reports an error via
ActorContext::emit_error. Read moreimpl NotPersistentActor for Update
Auto Trait Implementations§
impl Freeze for Update
impl RefUnwindSafe for Update
impl Send for Update
impl Sync for Update
impl Unpin for Update
impl UnsafeUnpin for Update
impl UnwindSafe for Update
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more