pub struct TBodyBuilder { /* private fields */ }
Implementations§
Source§impl TBodyBuilder
impl TBodyBuilder
pub fn new() -> Self
pub fn build(self, location: (u32, u32)) -> RawElement
pub fn key<S: ToString>(self, key: S, _updated: bool) -> Self
pub fn child(self, child: View, updated: bool) -> Self
pub fn children<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
pub fn __last<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
Source§impl TBodyBuilder
impl TBodyBuilder
pub fn access_key<T>(self, val: T, updated: bool) -> Self
pub fn class<T>(self, val: T, updated: bool) -> Self
pub fn content_editable<T>(self, val: T, updated: bool) -> Self
pub fn dir<T>(self, val: T, updated: bool) -> Self
pub fn draggable<T>(self, val: T, updated: bool) -> Self
pub fn id<T>(self, val: T, updated: bool) -> Self
pub fn lang<T>(self, val: T, updated: bool) -> Self
pub fn placeholder<T>(self, val: T, updated: bool) -> Self
pub fn slot<T>(self, val: T, updated: bool) -> Self
pub fn spell_check<T>(self, val: T, updated: bool) -> Self
pub fn style<T>(self, val: T, updated: bool) -> Self
pub fn tab_index<T>(self, val: T, updated: bool) -> Self
pub fn title<T>(self, val: T, updated: bool) -> Self
pub fn translate<T>(self, val: T, updated: bool) -> Self
pub fn on_blur( self, f: impl Fn(TypedEvent<FocusEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_focus( self, f: impl Fn(TypedEvent<FocusEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_start( self, f: impl Fn(TypedEvent<CompositionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_update( self, f: impl Fn(TypedEvent<CompositionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_end( self, f: impl Fn(TypedEvent<CompositionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_change( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_input( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_reset( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_submit( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_invalid( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_error( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_down( self, f: impl Fn(TypedEvent<KeyboardEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_up( self, f: impl Fn(TypedEvent<KeyboardEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play_through( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_duration_change( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_emptied( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_ended( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_data( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_metadata( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pause( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_play( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_playing( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_rate_change( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeked( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeking( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_stalled( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_suspend( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_time_update( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_volume_change( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_waiting( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_aux_click( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_click( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_double_click( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_down( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_enter( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_leave( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_move( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_over( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_out( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_up( self, f: impl Fn(TypedEvent<MouseEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_change( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_error( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_select( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_wheel( self, f: impl Fn(TypedEvent<WheelEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_end( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_enter( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_start( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_leave( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_over( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drop( self, f: impl Fn(TypedEvent<DragEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_cancel( self, f: impl Fn(TypedEvent<TouchEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_end( self, f: impl Fn(TypedEvent<TouchEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_move( self, f: impl Fn(TypedEvent<TouchEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_start( self, f: impl Fn(TypedEvent<TouchEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_over( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_enter( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_down( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_move( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_up( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_cancel( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_out( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_leave( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_got_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_lost_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_scroll( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_start( self, f: impl Fn(TypedEvent<AnimationEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_cancel( self, f: impl Fn(TypedEvent<AnimationEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_end( self, f: impl Fn(TypedEvent<AnimationEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_interaction( self, f: impl Fn(TypedEvent<AnimationEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_start( self, f: impl Fn(TypedEvent<TransitionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_cancel( self, f: impl Fn(TypedEvent<TransitionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_end( self, f: impl Fn(TypedEvent<TransitionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_run( self, f: impl Fn(TypedEvent<TransitionEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_abort( self, f: impl Fn(TypedEvent<Event, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load_start( self, f: impl Fn(TypedEvent<ProgressEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_progress( self, f: impl Fn(TypedEvent<ProgressEvent, <TBodyBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TBodyBuilder
impl !RefUnwindSafe for TBodyBuilder
impl !Send for TBodyBuilder
impl !Sync for TBodyBuilder
impl Unpin for TBodyBuilder
impl !UnwindSafe for TBodyBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.