pub struct BdiBuilder { /* private fields */ }
Implementations§
Source§impl BdiBuilder
impl BdiBuilder
pub fn new() -> Self
pub fn build(self, location: (u32, u32)) -> RawElement
pub fn key<S: ToString>(self, key: S, _updated: bool) -> Self
pub fn child(self, child: View, updated: bool) -> Self
pub fn children<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
pub fn __last<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
Source§impl BdiBuilder
impl BdiBuilder
pub fn access_key<T>(self, val: T, updated: bool) -> Self
pub fn class<T>(self, val: T, updated: bool) -> Self
pub fn content_editable<T>(self, val: T, updated: bool) -> Self
pub fn dir<T>(self, val: T, updated: bool) -> Self
pub fn draggable<T>(self, val: T, updated: bool) -> Self
pub fn id<T>(self, val: T, updated: bool) -> Self
pub fn lang<T>(self, val: T, updated: bool) -> Self
pub fn placeholder<T>(self, val: T, updated: bool) -> Self
pub fn slot<T>(self, val: T, updated: bool) -> Self
pub fn spell_check<T>(self, val: T, updated: bool) -> Self
pub fn style<T>(self, val: T, updated: bool) -> Self
pub fn tab_index<T>(self, val: T, updated: bool) -> Self
pub fn title<T>(self, val: T, updated: bool) -> Self
pub fn translate<T>(self, val: T, updated: bool) -> Self
pub fn on_blur( self, f: impl Fn(TypedEvent<FocusEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_focus( self, f: impl Fn(TypedEvent<FocusEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_start( self, f: impl Fn(TypedEvent<CompositionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_update( self, f: impl Fn(TypedEvent<CompositionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_end( self, f: impl Fn(TypedEvent<CompositionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_change( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_input( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_reset( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_submit( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_invalid( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_error( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_down( self, f: impl Fn(TypedEvent<KeyboardEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_up( self, f: impl Fn(TypedEvent<KeyboardEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play_through( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_duration_change( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_emptied( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_ended( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_data( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_metadata( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pause( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_play( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_playing( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_rate_change( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeked( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeking( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_stalled( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_suspend( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_time_update( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_volume_change( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_waiting( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_aux_click( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_click( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_double_click( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_down( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_enter( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_leave( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_move( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_over( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_out( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_up( self, f: impl Fn(TypedEvent<MouseEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_change( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_error( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_select( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_wheel( self, f: impl Fn(TypedEvent<WheelEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_end( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_enter( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_start( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_leave( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_over( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drop( self, f: impl Fn(TypedEvent<DragEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_cancel( self, f: impl Fn(TypedEvent<TouchEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_end( self, f: impl Fn(TypedEvent<TouchEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_move( self, f: impl Fn(TypedEvent<TouchEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_start( self, f: impl Fn(TypedEvent<TouchEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_over( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_enter( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_down( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_move( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_up( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_cancel( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_out( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_leave( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_got_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_lost_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_scroll( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_start( self, f: impl Fn(TypedEvent<AnimationEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_cancel( self, f: impl Fn(TypedEvent<AnimationEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_end( self, f: impl Fn(TypedEvent<AnimationEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_interaction( self, f: impl Fn(TypedEvent<AnimationEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_start( self, f: impl Fn(TypedEvent<TransitionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_cancel( self, f: impl Fn(TypedEvent<TransitionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_end( self, f: impl Fn(TypedEvent<TransitionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_run( self, f: impl Fn(TypedEvent<TransitionEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_abort( self, f: impl Fn(TypedEvent<Event, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load_start( self, f: impl Fn(TypedEvent<ProgressEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_progress( self, f: impl Fn(TypedEvent<ProgressEvent, <BdiBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BdiBuilder
impl !RefUnwindSafe for BdiBuilder
impl !Send for BdiBuilder
impl !Sync for BdiBuilder
impl Unpin for BdiBuilder
impl !UnwindSafe for BdiBuilder
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