pub struct InputBuilder { /* private fields */ }
Implementations§
Source§impl InputBuilder
impl InputBuilder
pub fn new() -> Self
pub fn build(self, location: (u32, u32)) -> RawElement
pub fn key<S: ToString>(self, key: S, _updated: bool) -> Self
pub fn child(self, child: View, updated: bool) -> Self
pub fn children<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
pub fn __last<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
Source§impl InputBuilder
impl InputBuilder
pub fn access_key<T>(self, val: T, updated: bool) -> Self
pub fn class<T>(self, val: T, updated: bool) -> Self
pub fn content_editable<T>(self, val: T, updated: bool) -> Self
pub fn dir<T>(self, val: T, updated: bool) -> Self
pub fn draggable<T>(self, val: T, updated: bool) -> Self
pub fn id<T>(self, val: T, updated: bool) -> Self
pub fn lang<T>(self, val: T, updated: bool) -> Self
pub fn placeholder<T>(self, val: T, updated: bool) -> Self
pub fn slot<T>(self, val: T, updated: bool) -> Self
pub fn spell_check<T>(self, val: T, updated: bool) -> Self
pub fn style<T>(self, val: T, updated: bool) -> Self
pub fn tab_index<T>(self, val: T, updated: bool) -> Self
pub fn title<T>(self, val: T, updated: bool) -> Self
pub fn translate<T>(self, val: T, updated: bool) -> Self
pub fn on_blur( self, f: impl Fn(TypedEvent<FocusEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_focus( self, f: impl Fn(TypedEvent<FocusEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_start( self, f: impl Fn(TypedEvent<CompositionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_update( self, f: impl Fn(TypedEvent<CompositionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_end( self, f: impl Fn(TypedEvent<CompositionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_change( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_input( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_reset( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_submit( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_invalid( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_error( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_down( self, f: impl Fn(TypedEvent<KeyboardEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_up( self, f: impl Fn(TypedEvent<KeyboardEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play_through( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_duration_change( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_emptied( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_ended( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_data( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_metadata( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pause( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_play( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_playing( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_rate_change( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeked( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeking( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_stalled( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_suspend( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_time_update( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_volume_change( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_waiting( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_aux_click( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_click( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_double_click( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_down( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_enter( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_leave( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_move( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_over( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_out( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_up( self, f: impl Fn(TypedEvent<MouseEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_change( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_error( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_select( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_wheel( self, f: impl Fn(TypedEvent<WheelEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_end( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_enter( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_start( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_leave( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_over( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drop( self, f: impl Fn(TypedEvent<DragEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_cancel( self, f: impl Fn(TypedEvent<TouchEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_end( self, f: impl Fn(TypedEvent<TouchEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_move( self, f: impl Fn(TypedEvent<TouchEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_start( self, f: impl Fn(TypedEvent<TouchEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_over( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_enter( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_down( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_move( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_up( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_cancel( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_out( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_leave( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_got_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_lost_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_scroll( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_start( self, f: impl Fn(TypedEvent<AnimationEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_cancel( self, f: impl Fn(TypedEvent<AnimationEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_end( self, f: impl Fn(TypedEvent<AnimationEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_interaction( self, f: impl Fn(TypedEvent<AnimationEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_start( self, f: impl Fn(TypedEvent<TransitionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_cancel( self, f: impl Fn(TypedEvent<TransitionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_end( self, f: impl Fn(TypedEvent<TransitionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_run( self, f: impl Fn(TypedEvent<TransitionEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_abort( self, f: impl Fn(TypedEvent<Event, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load_start( self, f: impl Fn(TypedEvent<ProgressEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_progress( self, f: impl Fn(TypedEvent<ProgressEvent, <InputBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
Source§impl InputBuilder
impl InputBuilder
Source§impl InputBuilder
impl InputBuilder
pub fn auto_complete<T>(self, val: T, updated: bool) -> Self
pub fn max_length<T>(self, val: T, updated: bool) -> Self
pub fn min_length<T>(self, val: T, updated: bool) -> Self
pub fn read_only(self, val: bool, updated: bool) -> Self
pub fn required(self, val: bool, updated: bool) -> Self
Source§impl InputBuilder
impl InputBuilder
pub fn form_ation<T>(self, val: T, updated: bool) -> Self
pub fn form_enc_type<T>(self, val: T, updated: bool) -> Self
pub fn form_method<T>(self, val: T, updated: bool) -> Self
pub fn form_target<T>(self, val: T, updated: bool) -> Self
pub fn form_no_validate(self, val: bool, updated: bool) -> Self
Source§impl InputBuilder
impl InputBuilder
Source§impl InputBuilder
impl InputBuilder
Source§impl InputBuilder
impl InputBuilder
pub fn capture<T>(self, val: T, updated: bool) -> Self
pub fn dir_name<T>(self, val: T, updated: bool) -> Self
pub fn input_mode<T>(self, val: T, updated: bool) -> Self
pub fn list<T>(self, val: T, updated: bool) -> Self
pub fn min<T>(self, val: T, updated: bool) -> Self
pub fn max<T>(self, val: T, updated: bool) -> Self
pub fn multiple(self, val: bool, updated: bool) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for InputBuilder
impl !RefUnwindSafe for InputBuilder
impl !Send for InputBuilder
impl !Sync for InputBuilder
impl Unpin for InputBuilder
impl !UnwindSafe for InputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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