pub struct ArticleBuilder { /* private fields */ }
Implementations§
Source§impl ArticleBuilder
impl ArticleBuilder
pub fn new() -> Self
pub fn build(self, location: (u32, u32)) -> RawElement
pub fn key<S: ToString>(self, key: S, _updated: bool) -> Self
pub fn child(self, child: View, updated: bool) -> Self
pub fn children<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
pub fn __last<T: Into<Vec<View>>>(self, children: T, updated: bool) -> Self
Source§impl ArticleBuilder
impl ArticleBuilder
pub fn access_key<T>(self, val: T, updated: bool) -> Self
pub fn class<T>(self, val: T, updated: bool) -> Self
pub fn content_editable<T>(self, val: T, updated: bool) -> Self
pub fn dir<T>(self, val: T, updated: bool) -> Self
pub fn draggable<T>(self, val: T, updated: bool) -> Self
pub fn id<T>(self, val: T, updated: bool) -> Self
pub fn lang<T>(self, val: T, updated: bool) -> Self
pub fn placeholder<T>(self, val: T, updated: bool) -> Self
pub fn slot<T>(self, val: T, updated: bool) -> Self
pub fn spell_check<T>(self, val: T, updated: bool) -> Self
pub fn style<T>(self, val: T, updated: bool) -> Self
pub fn tab_index<T>(self, val: T, updated: bool) -> Self
pub fn title<T>(self, val: T, updated: bool) -> Self
pub fn translate<T>(self, val: T, updated: bool) -> Self
pub fn on_blur( self, f: impl Fn(TypedEvent<FocusEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_focus( self, f: impl Fn(TypedEvent<FocusEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_start( self, f: impl Fn(TypedEvent<CompositionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_update( self, f: impl Fn(TypedEvent<CompositionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_composition_end( self, f: impl Fn(TypedEvent<CompositionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_change( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_input( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_reset( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_submit( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_invalid( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_error( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_down( self, f: impl Fn(TypedEvent<KeyboardEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_key_up( self, f: impl Fn(TypedEvent<KeyboardEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_can_play_through( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_duration_change( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_emptied( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_ended( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_data( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_loaded_metadata( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pause( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_play( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_playing( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_rate_change( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeked( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_seeking( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_stalled( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_suspend( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_time_update( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_volume_change( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_waiting( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_aux_click( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_click( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_double_click( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_down( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_enter( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_leave( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_move( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_over( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_out( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_mouse_up( self, f: impl Fn(TypedEvent<MouseEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_change( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_lock_error( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_select( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_wheel( self, f: impl Fn(TypedEvent<WheelEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_end( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_enter( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_start( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_leave( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drag_over( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_drop( self, f: impl Fn(TypedEvent<DragEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_cancel( self, f: impl Fn(TypedEvent<TouchEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_end( self, f: impl Fn(TypedEvent<TouchEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_move( self, f: impl Fn(TypedEvent<TouchEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_touch_start( self, f: impl Fn(TypedEvent<TouchEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_over( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_enter( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_down( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_move( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_up( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_cancel( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_out( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_pointer_leave( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_got_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_lost_pointer_capture( self, f: impl Fn(TypedEvent<PointerEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_scroll( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_start( self, f: impl Fn(TypedEvent<AnimationEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_cancel( self, f: impl Fn(TypedEvent<AnimationEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_end( self, f: impl Fn(TypedEvent<AnimationEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_animation_interaction( self, f: impl Fn(TypedEvent<AnimationEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_start( self, f: impl Fn(TypedEvent<TransitionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_cancel( self, f: impl Fn(TypedEvent<TransitionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_end( self, f: impl Fn(TypedEvent<TransitionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_transition_run( self, f: impl Fn(TypedEvent<TransitionEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_abort( self, f: impl Fn(TypedEvent<Event, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_load_start( self, f: impl Fn(TypedEvent<ProgressEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
pub fn on_progress( self, f: impl Fn(TypedEvent<ProgressEvent, <ArticleBuilder as AssociatedNativeElement>::NativeElement>) + 'static, updated: bool, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ArticleBuilder
impl !RefUnwindSafe for ArticleBuilder
impl !Send for ArticleBuilder
impl !Sync for ArticleBuilder
impl Unpin for ArticleBuilder
impl !UnwindSafe for ArticleBuilder
Blanket Implementations§
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Source§impl<T> Downcast for Twhere
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