pub trait KeyValueReaderWriterDeleter {
// Required methods
fn has<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
key: &'life1 [u8],
value: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn delete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Available on crate feature
subnet only.Expand description
Required Methods§
fn has<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
key: &'life1 [u8],
value: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn delete<'life0, 'life1, 'async_trait>(
&'life0 mut self,
key: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".