pub struct State { /* private fields */ }Expand description
Un etat
Implementations§
Trait Implementations§
Source§impl AutomateTrait<State> for DFA
impl AutomateTrait<State> for DFA
Source§fn get_starts(&self) -> &State
fn get_starts(&self) -> &State
Aliases of self.get_start
Source§fn get_delta(&self) -> &HashMap<Transition<State>, State>
fn get_delta(&self) -> &HashMap<Transition<State>, State>
Retourne les transitions de l’automate
Source§fn get_states(&self) -> &BTSet<State>
fn get_states(&self) -> &BTSet<State>
Retournes les differents états de l’automate
Source§fn get_alphabet(&self) -> &BTSet<Symbol>
fn get_alphabet(&self) -> &BTSet<Symbol>
Retourne l’alphabet de l’automate
Source§impl Ord for State
impl Ord for State
Source§impl PartialOrd for State
impl PartialOrd for State
impl Eq for State
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more