pub trait GraphEdgesExtendableInterface:
GraphNodesNominalInterface
+ GraphEdgesNominalInterface
+ GraphNodesExtendableInterface {
// Required methods
fn _edge_id_generate(
&mut self,
node1: <Self::NodeHandle as HasId>::Id,
node2: <Self::NodeHandle as HasId>::Id,
) -> <Self::EdgeHandle as HasId>::Id;
fn _edge_add(
&mut self,
edge_id: <Self::EdgeHandle as HasId>::Id,
node1: <Self::NodeHandle as HasId>::Id,
node2: <Self::NodeHandle as HasId>::Id,
);
// Provided method
fn _edge_make_for_nodes<IntoNodeId1, IntoNodeId2>(
&mut self,
node1: IntoNodeId1,
node2: IntoNodeId2,
) -> <Self::EdgeHandle as HasId>::Id
where IntoNodeId1: Into<<Self::NodeHandle as HasId>::Id>,
IntoNodeId2: Into<<Self::NodeHandle as HasId>::Id> { ... }
}Expand description
Graph interface which allow to add more edges.
Required Methods§
Sourcefn _edge_id_generate(
&mut self,
node1: <Self::NodeHandle as HasId>::Id,
node2: <Self::NodeHandle as HasId>::Id,
) -> <Self::EdgeHandle as HasId>::Id
fn _edge_id_generate( &mut self, node1: <Self::NodeHandle as HasId>::Id, node2: <Self::NodeHandle as HasId>::Id, ) -> <Self::EdgeHandle as HasId>::Id
Either make new or get existing edge for specified nodes.
Sourcefn _edge_add(
&mut self,
edge_id: <Self::EdgeHandle as HasId>::Id,
node1: <Self::NodeHandle as HasId>::Id,
node2: <Self::NodeHandle as HasId>::Id,
)
fn _edge_add( &mut self, edge_id: <Self::EdgeHandle as HasId>::Id, node1: <Self::NodeHandle as HasId>::Id, node2: <Self::NodeHandle as HasId>::Id, )
Either make new or get existing edge for specified nodes.
Provided Methods§
Sourcefn _edge_make_for_nodes<IntoNodeId1, IntoNodeId2>(
&mut self,
node1: IntoNodeId1,
node2: IntoNodeId2,
) -> <Self::EdgeHandle as HasId>::Idwhere
IntoNodeId1: Into<<Self::NodeHandle as HasId>::Id>,
IntoNodeId2: Into<<Self::NodeHandle as HasId>::Id>,
fn _edge_make_for_nodes<IntoNodeId1, IntoNodeId2>(
&mut self,
node1: IntoNodeId1,
node2: IntoNodeId2,
) -> <Self::EdgeHandle as HasId>::Idwhere
IntoNodeId1: Into<<Self::NodeHandle as HasId>::Id>,
IntoNodeId2: Into<<Self::NodeHandle as HasId>::Id>,
Either make new or get existing edge for specified nodes.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".