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EgriLoop

Struct EgriLoop 

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pub struct EgriLoop<A, P, X, E, S>
where A: Clone, P: Proposer<Artifact = A>, X: Executor<Artifact = A>, E: Evaluator<Artifact = A>, S: Selector,
{ /* private fields */ }
Expand description

The EGRI loop engine — orchestrates the full recursive improvement cycle.

Π = (X, M, H, E, J, C, B, P, L)

while budget remains:
  m = propose(x_t, L)
  x' = apply(m, x_t)
  result = execute(x')
  outcome = evaluate(x', result)
  decision = select(outcome, best)
  apply_decision(decision, x')
  append(L, trial_record)

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impl<A, P, X, E, S> EgriLoop<A, P, X, E, S>
where A: Clone, P: Proposer<Artifact = A>, X: Executor<Artifact = A>, E: Evaluator<Artifact = A>, S: Selector,

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pub fn new( proposer: P, executor: X, evaluator: E, selector: S, budget: BudgetController, ledger: Ledger, ) -> Self

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pub fn baseline(&mut self, artifact: A) -> Result<Outcome>

Establish the baseline. Must be called before run.

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pub fn step(&mut self) -> Result<TrialRecord>

Run a single trial. Returns the trial record.

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pub fn run(&mut self) -> Result<LoopSummary>

Run the full loop until budget is exhausted or an escalation occurs.

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pub fn summary(&self) -> LoopSummary

Get current loop summary.

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pub fn ledger(&self) -> &Ledger

Access the ledger.

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pub fn best(&self) -> Option<&A>

Access the current best artifact.

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pub fn rollback(&mut self) -> Result<&A>

Rollback to last promoted state.

Auto Trait Implementations§

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impl<A, P, X, E, S> Freeze for EgriLoop<A, P, X, E, S>
where P: Freeze, X: Freeze, E: Freeze, S: Freeze, A: Freeze,

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impl<A, P, X, E, S> RefUnwindSafe for EgriLoop<A, P, X, E, S>

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impl<A, P, X, E, S> Send for EgriLoop<A, P, X, E, S>
where P: Send, X: Send, E: Send, S: Send, A: Send,

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impl<A, P, X, E, S> Sync for EgriLoop<A, P, X, E, S>
where P: Sync, X: Sync, E: Sync, S: Sync, A: Sync,

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impl<A, P, X, E, S> Unpin for EgriLoop<A, P, X, E, S>
where P: Unpin, X: Unpin, E: Unpin, S: Unpin, A: Unpin,

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impl<A, P, X, E, S> UnsafeUnpin for EgriLoop<A, P, X, E, S>

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impl<A, P, X, E, S> UnwindSafe for EgriLoop<A, P, X, E, S>

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