pub trait TypedRuntime: Runtime {
// Provided methods
fn subscribe<'life0, 'life1, 'async_trait, M>(
&'life0 self,
topic: &'life1 Topic<M>,
actor: ActorRef<M>,
) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
M: CloneableMessage + 'static + 'async_trait,
Self: Sync + 'async_trait { ... }
fn publish<'life0, 'life1, 'async_trait, M>(
&'life0 self,
topic: &'life1 Topic<M>,
message: M,
) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
M: CloneableMessage + 'static + 'async_trait,
Self: Sync + 'async_trait { ... }
fn send_message<'life0, 'async_trait, M>(
&'life0 self,
message: M,
addr: ActorRef<M>,
) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
M: 'async_trait + CloneableMessage + 'static,
Self: Sync + 'async_trait { ... }
}Expand description
Type-safe convenience layer over Runtime for strongly-typed topics and
direct messaging to actors.
Provided Methods§
fn subscribe<'life0, 'life1, 'async_trait, M>(
&'life0 self,
topic: &'life1 Topic<M>,
actor: ActorRef<M>,
) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
M: CloneableMessage + 'static + 'async_trait,
Self: Sync + 'async_trait,
fn publish<'life0, 'life1, 'async_trait, M>(
&'life0 self,
topic: &'life1 Topic<M>,
message: M,
) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
M: CloneableMessage + 'static + 'async_trait,
Self: Sync + 'async_trait,
fn send_message<'life0, 'async_trait, M>(
&'life0 self,
message: M,
addr: ActorRef<M>,
) -> Pin<Box<dyn Future<Output = Result<(), RuntimeError>> + Send + 'async_trait>>where
'life0: 'async_trait,
M: 'async_trait + CloneableMessage + 'static,
Self: Sync + 'async_trait,
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".