pub trait TileStore: Send + Sync {
// Required methods
fn read_tile<'life0, 'life1, 'async_trait>(
&'life0 self,
path: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn write_tile<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
path: &'life1 str,
data: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn read_checkpoint<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn write_checkpoint<'life0, 'life1, 'async_trait>(
&'life0 self,
data: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Async tile storage backend.
Implementations provide reading and writing of tile data and
checkpoint blobs. The filesystem implementation is in crate::FsTileStore
(available with the native feature).
Usage:
ⓘ
async fn read_tile(store: &dyn TileStore) {
let data = store.read_tile("tile/0/000").await?;
}Required Methods§
Sourcefn read_tile<'life0, 'life1, 'async_trait>(
&'life0 self,
path: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn read_tile<'life0, 'life1, 'async_trait>(
&'life0 self,
path: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Read a tile by its C2SP path (e.g., “tile/0/000”).
Sourcefn write_tile<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
path: &'life1 str,
data: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn write_tile<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
path: &'life1 str,
data: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Write a tile at the given C2SP path.
Sourcefn read_checkpoint<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn read_checkpoint<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Option<Vec<u8>>, TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Read the latest signed checkpoint.
Sourcefn write_checkpoint<'life0, 'life1, 'async_trait>(
&'life0 self,
data: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn write_checkpoint<'life0, 'life1, 'async_trait>(
&'life0 self,
data: &'life1 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), TransparencyError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Write a signed checkpoint.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".