Permission

Struct Permission 

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pub struct Permission { /* private fields */ }
Expand description

A permission represents an action that can be performed on a resource type.

Permissions follow the format “action:resource” or “action:resource:instance” Examples:

  • “read:documents” - Read any document
  • “read:documents:doc123” - Read specific document doc123
  • “admin:users” - Admin access to users
  • “admin:users:user456” - Admin access to specific user

Special permissions:

  • :” grants all permissions (super admin)
  • “action:*” grants all actions on any resource
  • “*:resource” grants any action on a specific resource
  • “action:resource:*” grants action on any instance of resource

Implementations§

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impl Permission

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pub fn new( action: impl Into<String>, resource_type: impl Into<String>, ) -> Permission

Create a new permission for an action on a resource type.

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pub fn try_new( action: impl Into<String>, resource_type: impl Into<String>, ) -> Result<Permission, Error>

Try to create a new permission, returning an error if validation fails.

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pub fn with_instance( action: impl Into<String>, resource_type: impl Into<String>, instance: impl Into<String>, ) -> Permission

Create a new permission for an action on a specific resource instance.

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pub fn with_condition<F>( action: impl Into<String>, resource_type: impl Into<String>, condition: F, ) -> Permission
where F: Fn(&HashMap<String, String>) -> bool + Send + Sync + 'static,

Create a permission with a conditional validator.

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pub fn with_instance_and_condition<F>( action: impl Into<String>, resource_type: impl Into<String>, instance: impl Into<String>, condition: F, ) -> Permission
where F: Fn(&HashMap<String, String>) -> bool + Send + Sync + 'static,

Create a permission with both instance and condition.

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pub fn wildcard(resource_type: impl Into<String>) -> Permission

Create a wildcard permission that grants access to all actions on a resource type.

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pub fn super_admin() -> Permission

Create a super-admin permission that grants access to everything.

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pub fn with_context( resource_type: impl Into<String>, action: impl Into<String>, context: Option<impl Into<String>>, ) -> Permission

Create a permission with enhanced context awareness.

§Example
use role_system::permission::Permission;
let perm = Permission::with_context("users", "read", Some("own_data"));
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pub fn with_scope( resource_type: impl Into<String>, action: impl Into<String>, scopes: Vec<impl Into<String>>, ) -> Vec<Permission>

Create a permission with multiple scopes/actions.

§Example
use role_system::permission::Permission;
let perms = Permission::with_scope("users", "read", vec!["profile", "preferences"]);
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pub fn conditional( resource_type: impl Into<String>, action: impl Into<String>, ) -> ConditionalPermissionBuilder

Create a conditional permission that depends on context.

§Example
use role_system::permission::Permission;
let perm = Permission::conditional("users", "update")
    .when(|context| context.get("user_id") == context.get("target_id"));
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pub fn action(&self) -> &str

Get the action this permission grants.

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pub fn resource_type(&self) -> &str

Get the resource type this permission applies to.

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pub fn instance(&self) -> Option<&str>

Get the specific instance this permission applies to, if any.

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pub fn matches(&self, action: &str, resource_type: &str) -> bool

Check if this permission matches the given action and resource type. For backward compatibility, this doesn’t consider instances.

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pub fn matches_with_instance( &self, action: &str, resource_type: &str, instance: Option<&str>, ) -> bool

Check if this permission matches the given action, resource type, and optional instance.

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pub fn implies(&self, other: &Permission) -> bool

Check if this permission implies another permission. A permission implies another if it grants equal or greater access.

Examples:

  • “read:documents” implies “read:documents:doc123”
  • “admin:*” implies “admin:users”
  • :” implies any permission
  • “read:documents:*” implies “read:documents:doc123”
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pub fn is_granted( &self, action: &str, resource_type: &str, context: &HashMap<String, String>, ) -> bool

Check if this permission is granted given the context.

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pub fn parse(permission_str: &str) -> Result<Permission, Error>

Parse a permission from a string format like “action:resource_type” or “action:resource_type:instance”.

Trait Implementations§

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impl Clone for Permission

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fn clone(&self) -> Permission

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Permission

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Permission

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Permission, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Permission

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromStr for Permission

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type Err = Error

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Permission, Error>

Parses a string s to return a value of this type. Read more
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impl Hash for Permission

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Permission

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fn eq(&self, other: &Permission) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Permission

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Permission

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