Struct autd3_core::PointSTMBodyHead
source · pub struct PointSTMBodyHead { /* private fields */ }Implementations
sourceimpl PointSTMBodyHead
impl PointSTMBodyHead
pub fn data(&self) -> &[u16]
pub fn set_size(&mut self, size: u16)
pub fn set_freq_div(&mut self, freq_div: u32)
pub fn set_sound_speed(&mut self, sound_speed: u32)
pub fn set_points(&mut self, points: &[SeqFocus])
Auto Trait Implementations
impl RefUnwindSafe for PointSTMBodyHead
impl Send for PointSTMBodyHead
impl Sync for PointSTMBodyHead
impl Unpin for PointSTMBodyHead
impl UnwindSafe for PointSTMBodyHead
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.