Struct autd3_core::geometry::Geometry [−][src]
Fields
wavelength: f64
attenuation: f64
Implementations
Add device to the geometry.
Use this method to specify the device geometry in order of proximity to the master. Call this method or add_device_quaternion as many times as the number of AUTDs connected to the master.
Arguments
pos
- Global position of AUTD.rot
- ZYZ Euler angles.
Example
use std::f64::consts::PI;
use autd3_core::geometry::{Vector3, Geometry};
let mut geometry = Geometry::new();
geometry.add_device(Vector3::zeros(), Vector3::zeros());
geometry.add_device(Vector3::new(192., 0., 0.), Vector3::new(-PI, 0., 0.));
Add device to the geometry.
Use this method to specify the device geometry in order of proximity to the master. Call this method or add_device as many times as the number of AUTDs connected to the master.
Arguments
pos
- Global position of AUTD.rot
- Rotation quaternion.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Geometry
impl UnwindSafe for Geometry
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.