Struct autd3_core::geometry::Geometry [−][src]
Fields
wavelength: f64attenuation: f64Implementations
Add device to the geometry.
Use this method to specify the device geometry in order of proximity to the master. Call this method or add_device_quaternion as many times as the number of AUTDs connected to the master.
Arguments
pos- Global position of AUTD.rot- ZYZ Euler angles.
Example
use std::f64::consts::PI; use autd3_core::geometry::{Vector3, Geometry}; let mut geometry = Geometry::new(); geometry.add_device(Vector3::zeros(), Vector3::zeros()); geometry.add_device(Vector3::new(192., 0., 0.), Vector3::new(-PI, 0., 0.));
Add device to the geometry.
Use this method to specify the device geometry in order of proximity to the master. Call this method or add_device as many times as the number of AUTDs connected to the master.
Arguments
pos- Global position of AUTD.rot- Rotation quaternion.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Geometryimpl UnwindSafe for GeometryBlanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = TShould always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> boolChecks if self is actually part of its subset T (and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SSUse with care! Same as self.to_subset but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SPThe inclusion map: converts self to the equivalent element of its superset.