pub struct JobQueue { /* private fields */ }Expand description
Persistent job queue
Implementations§
Source§impl JobQueue
impl JobQueue
pub fn new(storage_path: String) -> Result<Self>
Sourcepub fn notify_all(&self)
pub fn notify_all(&self)
Notify all waiting workers (used for shutdown)
Sourcepub async fn dequeue(&self) -> Result<Option<Job>>
pub async fn dequeue(&self) -> Result<Option<Job>>
Dequeue next job (highest priority, oldest first)
Sourcepub async fn cleanup_completed(&self) -> Result<usize>
pub async fn cleanup_completed(&self) -> Result<usize>
Remove completed jobs (cleanup)
Sourcepub async fn stats(&self) -> Result<QueueStats>
pub async fn stats(&self) -> Result<QueueStats>
Get queue statistics
Sourcepub async fn find_zombie_jobs(&self) -> Vec<String>
pub async fn find_zombie_jobs(&self) -> Vec<String>
Find zombie jobs (Running with expired heartbeat)
Efficiently scans running jobs using the in-memory DashMap index. Returns job IDs of zombies that need to be reset to Pending.
Auto Trait Implementations§
impl Freeze for JobQueue
impl !RefUnwindSafe for JobQueue
impl Send for JobQueue
impl Sync for JobQueue
impl Unpin for JobQueue
impl !UnwindSafe for JobQueue
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