pub struct ActiveStateTransition<S>{ /* private fields */ }Expand description
Active state transition metadata tracked by a StateAnimator.
Implementations§
Source§impl<S> ActiveStateTransition<S>
impl<S> ActiveStateTransition<S>
Sourcepub const fn handle(&self) -> AnimationHandle
pub const fn handle(&self) -> AnimationHandle
Returns the runtime handle for this transition.
Sourcepub const fn started_at(&self) -> Duration
pub const fn started_at(&self) -> Duration
Returns the runtime timestamp when this transition started.
Sourcepub const fn duration(&self) -> Option<Duration>
pub const fn duration(&self) -> Option<Duration>
Returns the finite transition duration, if known.
Sourcepub fn progress_at(&self, timestamp: Duration) -> StateTransitionProgress<S>
pub fn progress_at(&self, timestamp: Duration) -> StateTransitionProgress<S>
Samples progress for this transition at a runtime timestamp.
Trait Implementations§
Source§impl<S> Clone for ActiveStateTransition<S>
impl<S> Clone for ActiveStateTransition<S>
Source§fn clone(&self) -> ActiveStateTransition<S>
fn clone(&self) -> ActiveStateTransition<S>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<S> Debug for ActiveStateTransition<S>
impl<S> Debug for ActiveStateTransition<S>
Source§impl<S> PartialEq for ActiveStateTransition<S>
impl<S> PartialEq for ActiveStateTransition<S>
Source§fn eq(&self, other: &ActiveStateTransition<S>) -> bool
fn eq(&self, other: &ActiveStateTransition<S>) -> bool
Tests for
self and other values to be equal, and is used by ==.impl<S> Copy for ActiveStateTransition<S>
impl<S> StructuralPartialEq for ActiveStateTransition<S>
Auto Trait Implementations§
impl<S> Freeze for ActiveStateTransition<S>where
S: Freeze,
impl<S> RefUnwindSafe for ActiveStateTransition<S>where
S: RefUnwindSafe,
impl<S> Send for ActiveStateTransition<S>where
S: Send,
impl<S> Sync for ActiveStateTransition<S>where
S: Sync,
impl<S> Unpin for ActiveStateTransition<S>where
S: Unpin,
impl<S> UnsafeUnpin for ActiveStateTransition<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for ActiveStateTransition<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.