#[repr(C)]pub struct IPLInstancedMeshSettings {
pub subScene: IPLScene,
pub transform: IPLMatrix4x4,
}Expand description
Settings used to create an instanced mesh.
Fields§
§subScene: IPLSceneHandle to the scene to be instantiated.
transform: IPLMatrix4x4Local-to-world transform that places the instance within the parent scene.
Trait Implementations§
Source§impl Clone for IPLInstancedMeshSettings
impl Clone for IPLInstancedMeshSettings
Source§fn clone(&self) -> IPLInstancedMeshSettings
fn clone(&self) -> IPLInstancedMeshSettings
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for IPLInstancedMeshSettings
impl Debug for IPLInstancedMeshSettings
impl Copy for IPLInstancedMeshSettings
Auto Trait Implementations§
impl Freeze for IPLInstancedMeshSettings
impl RefUnwindSafe for IPLInstancedMeshSettings
impl !Send for IPLInstancedMeshSettings
impl !Sync for IPLInstancedMeshSettings
impl Unpin for IPLInstancedMeshSettings
impl UnwindSafe for IPLInstancedMeshSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more