IPLSceneType

Enum IPLSceneType 

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#[repr(u32)]
pub enum IPLSceneType { IPL_SCENETYPE_DEFAULT = 0, IPL_SCENETYPE_EMBREE = 1, IPL_SCENETYPE_RADEONRAYS = 2, IPL_SCENETYPE_CUSTOM = 3, }
Expand description

The types of scenes that can be created. Each scene type corresponds to a different ray tracing implementation.

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IPL_SCENETYPE_DEFAULT = 0

Steam Audio’s built-in ray tracer. Supports multi-threading. Runs on all platforms that Steam Audio supports.

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IPL_SCENETYPE_EMBREE = 1

The Intel Embree ray tracer. Supports multi-threading. This is a highly optimized implementation, and is likely to be faster than the default ray tracer. However, Embree requires Windows, Linux, or macOS, and a 32-bit x86 or 64-bit x86_64 CPU.

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IPL_SCENETYPE_RADEONRAYS = 2

The AMD Radeon Rays ray tracer. This is an OpenCL implementation, and can use either the CPU or any GPU that supports OpenCL 1.2 or later. If using the GPU, it is likely to be significantly faster than the default ray tracer. However, with heavy real-time simulation workloads, it may impact your application’s frame rate. On supported AMD GPUs, you can use the Resource Reservation feature to mitigate this issue.

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IPL_SCENETYPE_CUSTOM = 3

Allows you to specify callbacks to your own ray tracer. Useful if your application already uses a high-performance ray tracer. This option uses the least amount of memory at run-time, since it does not have to build any ray tracing data structures of its own.

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impl Clone for IPLSceneType

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fn clone(&self) -> IPLSceneType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for IPLSceneType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for IPLSceneType

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for IPLSceneType

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fn eq(&self, other: &IPLSceneType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for IPLSceneType

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impl Eq for IPLSceneType

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impl StructuralPartialEq for IPLSceneType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.