pub struct AudioProcessor<T: FloatType + Float> { /* private fields */ }Expand description
Shared pointer to an audio processor.
Trait Implementations§
Source§impl<T: FloatType + Float> AudioProcessorImpl<T> for AudioProcessor<T>
impl<T: FloatType + Float> AudioProcessorImpl<T> for AudioProcessor<T>
Source§fn new(sample_rate: f32, buffer_size: usize) -> Self
fn new(sample_rate: f32, buffer_size: usize) -> Self
Creates a new audio processor with the given sample rate and buffer size.
Source§fn use_filter(&mut self, use_filter: bool)
fn use_filter(&mut self, use_filter: bool)
Enables or disables the global filter.
Source§fn is_using_filter(&self) -> bool
fn is_using_filter(&self) -> bool
Checks if the global filter is enabled.
Source§fn set_low_cut(&mut self, low_cut: f32)
fn set_low_cut(&mut self, low_cut: f32)
Sets the low-cut frequency for the global filter (clamped between 10.0 and 22050.0 Hz).
Source§fn set_high_cut(&mut self, high_cut: f32)
fn set_high_cut(&mut self, high_cut: f32)
Sets the high-cut frequency for the global filter (clamped between 10.0 and 22050.0 Hz).
Source§fn get_low_cut(&self) -> f32
fn get_low_cut(&self) -> f32
Gets the low-cut frequency for the global filter.
Source§fn get_high_cut(&self) -> f32
fn get_high_cut(&self) -> f32
Gets the high-cut frequency for the global filter.
Source§fn set_sample_rate(&mut self, sample_rate: f32)
fn set_sample_rate(&mut self, sample_rate: f32)
Sets the sample rate for the processor and updates all effects.
Clamped between 1000.0 and 192000.0 Hz.
Source§fn get_sample_rate(&self) -> f32
fn get_sample_rate(&self) -> f32
Gets the current sample rate.
Source§fn add_effect(&mut self, effect: AudioEffect<T>) -> AudioEffectState
fn add_effect(&mut self, effect: AudioEffect<T>) -> AudioEffectState
Adds an effect to the processor.
Returns
EffectAlreadyExists if an effect with the same name is present.Source§fn remove_effect(
&mut self,
name: &str,
) -> Result<AudioEffect<T>, AudioEffectState>
fn remove_effect( &mut self, name: &str, ) -> Result<AudioEffect<T>, AudioEffectState>
Removes an effect by name.
Returns the removed effect or
EffectNoEntry if not found.Source§fn move_effect(&mut self, from: usize, to: usize)
fn move_effect(&mut self, from: usize, to: usize)
Moves an effect from one position to another in the processing sequence.
Source§fn get_effect(&self, name: &str) -> Result<AudioEffect<T>, AudioEffectState>
fn get_effect(&self, name: &str) -> Result<AudioEffect<T>, AudioEffectState>
Gets a clone of the effect by name.
Returns
EffectNoEntry if not found.Source§fn connect_analyser(&mut self, anal: Rc<RefCell<AudioAnalyser<T>>>)
fn connect_analyser(&mut self, anal: Rc<RefCell<AudioAnalyser<T>>>)
Connects an analyzer to the processor for audio analysis.
Source§fn disconnect_analyser(&mut self) -> Option<Rc<RefCell<AudioAnalyser<T>>>>
fn disconnect_analyser(&mut self) -> Option<Rc<RefCell<AudioAnalyser<T>>>>
Disconnects and returns the connected analyzer, if any.
Source§impl<T: Clone + FloatType + Float> Clone for AudioProcessor<T>
impl<T: Clone + FloatType + Float> Clone for AudioProcessor<T>
Source§fn clone(&self) -> AudioProcessor<T>
fn clone(&self) -> AudioProcessor<T>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<T> Freeze for AudioProcessor<T>
impl<T> RefUnwindSafe for AudioProcessor<T>
impl<T> !Send for AudioProcessor<T>
impl<T> !Sync for AudioProcessor<T>
impl<T> Unpin for AudioProcessor<T>
impl<T> UnwindSafe for AudioProcessor<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more