Expand description
§audio-io
A simple library to read and write audio files on your disk.
The library can read many formats and can write only to wav files.
§Quick Start
§Read Audio
You can read most common audio formats. The default feature set enables all available codecs.
use audio_io::*;
let audio = audio_read::<f32>("test.wav", AudioReadConfig::default())?;
let sample_rate = audio.sample_rate;
let num_channels = audio.num_channels;
let samples = &audio.samples_interleaved;With audio-blocks, you can read straight into an AudioBlock, which adds simple channel-based read helpers:
use audio_io::*;
let (block, sample_rate) = audio_read_block::<f32>("test.wav", AudioReadConfig::default())?;§Write Audio
You can only write wav files. The audio_write function expects interleaved samples.
use audio_io::*;
let sample_rate = 48000;
let num_channels = 2;
let samples = [0.0, 1.0, 0.0, 1.0, 0.0, 1.0]; // interleaved
audio_write(
"tmp.wav",
&samples,
num_channels,
sample_rate,
AudioWriteConfig::default(),
)?;With the audio-blocks feature you can write any audio layout, e.g.:
use audio_blocks::{AudioBlockInterleavedView, AudioBlockSequentialView};
use audio_io::*;
let sample_rate = 48000;
let block = AudioBlockInterleavedView::from_slice(&[0.0, 1.0, 0.0, 1.0, 0.0, 1.0], 2);
audio_write_block("tmp.wav", block, sample_rate, AudioWriteConfig::default())?;
let block = AudioBlockSequentialView::from_slice(&[0.0, 0.0, 0.0, 1.0, 1.0, 1.0], 2, 3);
audio_write_block("tmp.wav", block, sample_rate, AudioWriteConfig::default())?;§Supported Input Codecs
Default features enable all codecs (including royalty-encumbered formats) via all-codecs.
To opt out, disable default features and enable only what you need.
| Format | Feature Flag |
|---|---|
| AAC | aac |
| ADPCM | adpcm |
| ALAC | alac |
| FLAC | flac |
| CAF | caf |
| ISO MP4 | isomp4 |
| Matroska (MKV) | mkv |
| MP1 | mp1 |
| MP2 | mp2 |
| MP3 | mp3 |
| Ogg | ogg |
| PCM | pcm |
| AIFF | aiff |
| Vorbis | vorbis |
| WAV | wav |
Feature flags:
all-codecsenables all Symphonia codecs (this is the default).audio-blocksenablesaudio_read_blockandaudio_write_block.- Individual codec flags (above) enable specific formats.
§Read and Write Options
§Reading
When reading a file you can specify the following things:
- Start and stop in frames or time
- Start channel and number of channels
- Optional resampling
The crate will try to decode and store only the parts that you selected.
§Writing
For writing audio you can only select to store the audio in Int16 or Float32.
By default Int16 is selected, for broader compatibility.
§Some example configs:
- resample to 22.05 kHz while reading
let audio = audio_read::<f32>(
"test.wav",
AudioReadConfig {
sample_rate: Some(22_050),
..Default::default()
},
)?;- read the first 0.5 seconds
use std::time::Duration;
let audio = audio_read::<f32>(
"test.wav",
AudioReadConfig {
stop: Position::Time(Duration::from_secs_f32(0.5)),
..Default::default()
},
)?;- read from frame 300 to 400
let audio = audio_read::<f32>(
"test.wav",
AudioReadConfig {
start: Position::Frame(300),
stop: Position::Frame(400),
..Default::default()
},
)?;- read only the first two channels
let audio = audio_read::<f32>(
"test.wav",
AudioReadConfig {
num_channels: Some(2),
..Default::default()
},
)?;- skip the first channel, reading channel 2 and 3
let audio = audio_read::<f32>(
"test.wav",
AudioReadConfig {
start_channel: Some(1),
num_channels: Some(2),
..Default::default()
},
)?;- write audio samples in
Float32
audio_write(
"tmp.wav",
&samples_interleaved,
num_channels,
sample_rate,
AudioWriteConfig {
sample_format: WriteSampleFormat::Float32,
},
)?;Re-exports§
pub use reader::Audio;pub use reader::AudioReadConfig;pub use reader::AudioReadError;pub use reader::Position;pub use reader::audio_read;pub use writer::AudioWriteConfig;pub use writer::AudioWriteError;pub use writer::audio_write;